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After the release of the demo we haven't assembled a team to develop a full game. We decided to make a new demo.

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Hello!

After the release of the demo we haven't assembled a team to develop a full game. We decided to make a new demo. A friend of bad-sid(Ivan) made a great concept for us:

PHOL_LABS Concept art

We want to make again only one map just with one room - like on a concept art. I want to make a good looking graphics in upcoming demo. The story of demo is not written yet, so if yo want to be a writer, please join our team. Also you can post ideas in comments.

All September and October I was making some features in my engine, I made a Normal Specular Lambert Diffuse Cubemapped shader with shadows:

Cubemap shader

It's my own Source map rebuilt on my engine:) Looks better than original Source build!

Also, I integrated SkyX in my engine(a sky solution, supporting day and night cycles, from HydraX developers) - take a look: Paradise-studios.net


Screenshot by developers of SkyX.

A skull by Bad-sid:

Skull by Bad-sid
The environment of skull is our own Run3 tool - RunRepresent, a model viewer and material editor.

And again - we need people for our game, so if you want to join our team, please contact me:

Skype: moneywed
Email: moneywed@yandex.ru

We need people with several skills in our team, because team consists only of 3 regular members.

SGL

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SPY-maps
SPY-maps - - 2,906 comments

great new update, keep up the good work.
a shame you decided to not go for a whole game but just another demo, that is just one room. what i don't understand is that you are searching for a write who can write the story for that one room demo. i can't think of a good story that takes place in one room, in the demo.
well, i can, but how would you like to tell that story then, through text on screen, (old fashioned, not nice), or a npc that tells it to the player, or, through audio. but still, then its more a story telling things as a game demo.

and about;
"Looks better than original Source build!"
i assume you are joking because this ofcourse is simply not true, what doesn't mean that your game engine doesn't look great to, because that it does!
D

success,
leon

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Sgw32 Author
Sgw32 - - 212 comments

It was my own map on Source, and it is looking better on my engine. My map on Source weren't very good, of course worse than original HL2 maps.

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SolidFake
SolidFake - - 1,200 comments

the ideas look promising, but you still have a long, stony way to go...
tracking though

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