Report article RSS Feed Announcing: The Crucible of Omens, a campaign for The Dark Mod

We are pleased to announce that we are working on The Crucible of Omens, a full-length campaign for The Dark Mod, the moody Doom 3-based stealth game by Broken Glass Studios. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. You journey will take you throughout The Dark Mod universe, discovering new and exotic locations and meeting new and interesting factions and characters.

Posted by nbohr1more on Dec 18th, 2011

Images for TDM Campaign: The Crucible of Omens

Images for TDM Campaign: The Crucible of Omens

Images for TDM Campaign: The Crucible of Omens

Images for TDM Campaign: The Crucible of Omens


A Campaign for The Dark Mod

We are pleased to announce that we are working on The Crucible of Omens, a full-length campaign for The Dark Mod, the moody Doom 3-based stealth game by Broken Glass Studios. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. You journey will take you throughout The Dark Mod universe, discovering new and exotic locations and meeting new and interesting factions and characters. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers and team members.

Features include:

  • A wealth of different environments from the smoke-darkened city of Bridgeport to the icy northlands, from opulent mansions to the cobwebbed depths of forgotten catacombs.
  • Gameplay centred on stealth, the pursuit of in-game clues and open-ended exploration, utilising the technical possibilities of The Dark Mod to create a complex, interactive game world.
  • New opponents and characters. What drives the pirates of Wrecker's Reach? Who are the mysterious Urielites? And what lurks in the mind of Lord Blackstone?
  • AI conversations and player character comments.
  • A unique story experienced through in-game actions, animated briefings and dynamic objectives.

No official release date has been set; updates will continue as the campaign development progresses. Be sure to keep an eye out for future updates.

How can I help with the project?
We are currently looking for skilled individuals to help contribute to the project in the following areas:

  • artist and animator (cutscenes and in-game animations)
  • modeller (campaign-specific models)
  • mapper (scripting, bugfixes, testing)
  • voice actors (various)
  • music composers

Main mappers: Angua, Bikerdude, Dram, Fidcal, Greebo, Jdude, Melan

Images for TDM Campaign: The Crucible of Omens

Images for TDM Campaign: The Crucible of Omens

 Images for TDM Campaign: The Crucible of Omens


Post comment Comments
Hendar23
Hendar23 Dec 18 2011, 7:43pm says:

Sounds great. :)

+4 votes     reply to comment
Argoon
Argoon Dec 18 2011, 8:33pm says:

Sounds great AND looks great!! You guys are really showing that your mappers have grown in skill, fantastic stuff.

+6 votes     reply to comment
AluminumHaste
AluminumHaste Dec 18 2011, 9:22pm says:

OMFG!!!! I can't Wait!

+4 votes     reply to comment
Ung0liant
Ung0liant Dec 18 2011, 11:17pm says:

TEAM DARKMOD: GO!!!

+4 votes     reply to comment
shivam121
shivam121 Dec 19 2011, 12:29am says:

great.....

+4 votes     reply to comment
ianna_keeper
ianna_keeper Dec 19 2011, 2:20am says:

Awesomeness!

+5 votes     reply to comment
SeriousToni
SeriousToni Dec 19 2011, 4:48am says:

You can do it!

+3 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 19 2011, 6:39am says:

GO DARK TEAM GO GO! GO DARK TEAM GO!

+2 votes     reply to comment
AidaKeeley
AidaKeeley Dec 19 2011, 7:08am says:

"No official release date has been set; updates will continue as the campaign development progresses. Be sure to keep an eye out for future updates."

So probably sometime between tomorrow and the Second Advent?

But seriously this is of course great news, knowing that these FMAs are up to good works. I just wish they'd consider, now, serialization... Fatigue risks on both the building and the playing, IMNHO.

0 votes     reply to comment
AluminumHaste
AluminumHaste Jan 11 2012, 3:31pm replied:

AidaKeeley what do you mean by serialization?

+1 vote     reply to comment
MasterThief
MasterThief Jan 11 2012, 7:32pm replied:

I'm guessing something along the lines of episodic content. It might be a good idea, but I don't think I could stand another long wait for Episode 3 :-)

+1 vote     reply to comment
AidaKeeley
AidaKeeley Jan 16 2012, 2:21am replied:

Yeah, "episodic" means the same thing.

The point being that it's easier to wait for episode 3 when you have episodes 1 and 2 to keep you occupied in the meantime... ;)

I say this as a FMPlayer, obviously , rather than a FMAuthor. And that's, obviously and honestly, where I'm coming from...

But I can make a case also for the benefit of the campaign and those FMAs working on it:

1. It'll keep them stoked with what must be a big part of FMAing -- happy feedback praise.

2. It'll set them on a more collaborative course than each working on individual missions and, rather, focusing, as a whole team, to some higher degree on whatever mission is next to roll out.

3. If the missions/chapters are released in an episodic manner there won't be a possibly crippling constant re-visioning and, therefore, re-working of the whole goddamned thing every 2.3 weeks. Direction will have been taken; narrative invoked (conclusions are still open and creativity still holds sway, mind you); and the impetus to move forward, not laterally or maybe backward, is assured.

+1 vote     reply to comment
Jashin
Jashin Jan 19 2012, 1:18am says:

This is what I've been waiting for.

+1 vote     reply to comment
b1k3rdude
b1k3rdude Apr 19 2013, 4:27am says:

And have no fear, we are still working on this!

+1 vote     reply to comment
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