We want to create a game that's mainly about storytelling, and that's why we decided to make a classic point-n-click adventure.
But a main focus on the story does not mean that we're not creative in terms of graphics.
We developed a simple technique to quickly create normal maps for our characters, which are, in contrast to the world they're in, displayed in 2D.
The normal maps make the otherwise flat images look 3D in combination with light sources, blending them into their world.
We uploaded a video for you, so you can watch the effect of this live:
Very interesting, I thought of a similar concept once when working with sprites in a 3D world but this definitely looks like what I had in mind. So this way now dynamic lighting will work with the character, pretty cool idea and yet so simple too.
didn't know that this is possible, i like! :)
Normal maps are used in most of todays games - you just don't notice the effect this much because they're usually used on the surfaces of 3D objects.
It's then only making a slight difference.
that's neat.
Very, very clever idea guys. I both love and hate you for not coming up with it before :P
Wow thats kinda cool.
Dev's handy tip I've got: When you do the normal maps, include small details. Like those boots can use a leathery material. ;)
Sounds good.
We'll have to see if we can afford the time for that.