A lot has happened in these last months, not only does almost every model got it's own texture but on the scripting part there is a lot of progress to. The weapon-system is almost fully functional, you can pickup one primary, one secondary and drop them if you want to pickup a new one.
At this moment we got two weapons of each class, a simple handgun, revolver, sub-machine gun and a assault rifle. Each of these weapons has its own pro's and con's e.g. being faster, doing more damage and ammo count.
Vehicles has been our biggest problem, we got one cab fully working in-game, you can have one passenger but our obstacle is we cant get a decent ”Drive-by” system working which is the main-point of the vehicles.
Every month we do a small alpha test with a group of 4-6 people, looking for bugs and to see how well the map is designed for team-play. After many changes and upgrades its starting to get its shape and being well balanced.