Story-line is on the way... Can you please list your modding abilities so we know who and what we need in order to start production ASAP? :D
Posted by leebarguss on Apr 20th, 2010
We have Team-Only Forums hosted at GRANS now :D
Don't worry, you're all already added to the user group :)
- Story writing
- Media management
- Game testing
And I have a little bit of mapping experience.
Mapping, basic coding, design, testing. =D
if were talking red 3 =P
modelling, faction designing and ideas.
Intermediate coding skills, extracting assets from other games, (sometimes) tester, I'm attempting to learn how to do FX..... (Looks at TheWorms) Speaking about that, why don't we make a thread in our team section giving tutorials to people that need a little more experience (like me).
Modelling, texturing, animating, concept, multiplayer mapping
Basic modeling, 2D graphics, Promotion, Story writing.
Texturing, exporting, materialing, extremely experienced coding, main menu graphic editor, and map scripting.
my second go at a story concept:
Using the English language in any way, shape or form to create, concept art, basic modeling (learning texturing), Ex-WC3/TF2 ladder player so I'm a balance freak, ex-WC3 mapmaker, addiction to retro pixel sprite drawing, 2D art/graphic design, rugged good looks* and this one time at band camp.... nevermind it probably wouldn't be beneficial to you guys in any way.
*this is most likely untrue.
Texture Work, Asset Harvesting, Light Code, Idea fountain, Organizer.
General coding, and particle fx *cough*expert*cough*. Semi-realist.
I can also do mapping, but that's not really my forte.
a weapon effect sample
- Barchelor of Generals ZH INI Coding Science :P
- coding RA3 a bit (since it's still similar to ZH)
- quite decent photoshop skill
- 3D modeling
- skin/unwrap model. good from stock skins, still learning to make skin from scratch
coding... coding... coding... doing homework...
and doing the Chicken Dance too (only near oktoberfest tho)
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