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Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around...

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(I just want to point out for everyone that the post below and what you are seeing is Robert Briscoe's work, not mine - credit where credit is due! - you can also check out progress on his dev blog - www.littlelostpoly.co.uk/devblog )

Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I’m finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:

A quick update...
A quick update...
A quick update...
A quick update...
A quick update...
A quick update...

Please note this area is still an early WIP.

This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. The ship was also a big challenge and something I think still needs work. However overall I’m pleased enough with how the area looks right now and will be moving on to the second half of the map.

That’s all for now, I will post an update when I have more to show!

Post comment Comments  (50 - 77 of 77)
TwoToes
TwoToes

Amazing work man.

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ausbushman
ausbushman

Love the grasses, looks very convincing. Top work!

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Aurel_Tristen
Aurel_Tristen

Great use of blend textures, and the engines new stamped blending! This is a prime example of what it can do.

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Jesternz08
Jesternz08

Looking incredible, as always. Currently have a bunch of the dear esther (remake) pictures being cycled as my desktop. Keep it up, cant wait for release!!!!

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St33m
St33m

RHHRHRhrhrHRhrhrhRHhrhrhRR.R....! *faints*

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HandSolo
HandSolo

you deserve a job at valve i mean WOW!, cant wait to play the mod, its gonna be like your really there

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JoshZemlinsky
JoshZemlinsky

wow, when i saw the second pic, i thougt it was from Reallife O.O thats just super skilled mapping :D

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Kazanunda
Kazanunda

I still can't imagine that this is the source engine...
Looks soo, *drool* better...

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MajorBanter
MajorBanter

Rob, this is astonishing work. Keep it up, hope you sort out the shader difficulties.

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Limeninja
Limeninja

Wow. Just, wow.

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arieas
arieas

Stop taking photos and show some screenshots :D
Great attention to detail in every way.

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freredarme
freredarme

Impressive work :O

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The.Reap3r
The.Reap3r

Fantastic, keep it up

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Hezus
Hezus

Great piece of displacement mapping there! I would love to get my hands on your set of detail textures :)

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Hendrix
Hendrix

amazing stuff, really well done.

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sauerfreak
sauerfreak

My Lord. 0.0

Beautiful screens.

Played the original version, but the update....my eyes..........
So.....pretty.........

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gregfriis
gregfriis

That just might be the most beautiful source map I've ever seen.

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TacoForPaco
TacoForPaco

Holy shiz! That looks amazing! I just hope my computer can handle it.

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urinal-cake
urinal-cake

@Robert Are you creating LODs for most, or if not all of these models? It wouldn't seem like you're using that many models to begin with. Are you investigating any techniques into LOD fading? What is your methodology behind the grass, have any interesting techniques? With experience working with source, I see the potential for a lot of performance problems here, especially if you plan on going higher than 30fps than you could run the risk of killing your CViewRender.

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chineseroom Author
chineseroom

There are currently no lods on any of my models and I havent done a proper optimisation pass at all. However right now I make sure my fps never dip below 100fps on my quad core/ATI 4870 rig with everything at max settings, and on my low spec laptop with a nvidia 9600M, my target is to be able to run it at 1920x1080p with max settings at 40fps. Basically if you can run Left 4 Dead you will be easily be able to run this. There is also a slider option to set the foliage render distance depending on your rig.
--Rob

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JohnnyMaverik
JohnnyMaverik

Already seen the fantastic vids, but these screenshots are equally awesome. Dear Esther is already one of the best source mods around, and this can only elevate it to new levels of said greatness.

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MP81
MP81

Oh...

...my god...

You sure that's not real life? Incredible.

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nipzor
nipzor

are you freaking kidding me? lately there have been high quality mods with amazing looking maps, but this tops them all.
wow.

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D3VIL
D3VIL

Fantastic! Some really great mods to look forward to!

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Qured
Qured

This might seem like a strange request, but is the any possibility to get to read the script for the voiceover? I would gladly pay for a copy! Just love the story, it simply beautiful...

And the ongoing changes... Simply stunning. Didn't think you could push the engine that far. Amazing.

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Forsete
Forsete

This is absolutely ridonkulous!

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TyeTheCzar
TyeTheCzar

I just wonder how much my graphics card could take from this mod once released. Oh, and will the wall writings remain in the caves?

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