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4 images from the Half-Life 2 mod, Torn. Class this as the first small media release, if you want.

Posted by Aaagreen on Sep 1st, 2009

I cba to fill this page with information, it's just 4 pics. What more do you want to know?



And before you ask silly questions about Area 51's location, this isn't the outpost in Nevada. This is a generic military outpost, with Area 51 underneath it. Accessible via the storage hangar, in case you hadn't figured it out.

And this mod is NOT based around Area 51, that is just the opening section.

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medve
medve Sep 2 2009, 2:07am says:

there ar no news then? u have released the pictures in on sept 1st...

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freredarme
freredarme Sep 2 2009, 6:21am says:

Looking good... Where is the zoom for screenshots ?

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wing0black
wing0black Sep 2 2009, 8:17pm replied:

right click on the image and select "view image" (in firefox) or "show picture" (in Internet Explorer)

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Draken101
Draken101 Sep 2 2009, 11:16am says:

"i cba to fill this page with information"

Awesome PR you got going here. (:

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Aaagreen
Aaagreen Sep 2 2009, 11:51am replied:

Meh. What do you expect me to write about? I've already given you the plot, so being as all screenshots will obviously follow that plot, re-writing it everytime I release media just to pass it as news will get tiring.

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Minuit
Minuit Sep 2 2009, 11:53am says:

Lol, for some reason this news post seems pretty defensive as a whole.

+1 vote     reply to comment
zonbie
zonbie Sep 2 2009, 6:19pm says:

can you shot us a vid of the gameplay? How's the optimization of that big area coming along?

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Aaagreen
Aaagreen Sep 3 2009, 6:45am replied:

The only optimisation going on here is no-draw on all faces not seen by the player. And there isn't any gameplay due to the lack of someone to do the scripted sequences - I'm only fairly good at level design.

From the start of the outside bit to the inside of the hangar is in a truck (the player never gets to walk outside at this bit). What happens from there isn't really planned yet - I have lots of prototype maps as to how the player gets to the labs, but nothing I'm 100% certain on.

All those area/skip texture optimisation things stump me, so it'll just have to stay non-optimized for now.

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zonbie
zonbie Sep 8 2009, 8:05pm says:

hey, you got a spot on Podcast 17!! Good job :)

+1 vote     reply to comment
fgt
fgt Sep 14 2009, 9:05am replied:

Really? Wow, I didn't even notice. :3

+1 vote     reply to comment
fgt
fgt Sep 14 2009, 9:45am replied:

Spamming comments FTW.
Anyways, uploaded a clip from Podcast17 where they're talking about Torn. Everyone who didn't already listen to the new podcast transmission check my latest blog entry. When I get full rights to administrate the mod page I'll upload it here and post another news item.
Sincerely,
~Saba

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