We have had a busy couple of months at Death by Design. We have made some great progress with the mod, some of which I will show you today. We have had some great new talent join the team in all areas of development.
With Crysis Warhead coming soon, i think its only fair that I tell you all now, the first public build of 28 Months Later will be on Warhead. We are doing this largely for the new features and engine stability, this should provide you with a much smoother experience, plus open the mod up to people with not such powerfull PCs.
So here are some examples of the work that has been done these past two months.
Forrest (our lead 3D artist) has been working on buildings for our Dordogne levels.
Our lead texture artist decided to spend some time learning to model.
I am sure you will agree with me that he has done a great job off this AN94
One of our best talents, you wouldn't believe me if i told you how long it took him to make these.
Here is some work from one of our newest members .
He has been working very hard for us, I will have lots to show from him in the next update.
M-562 and Kingpin:
M-562 has really started coming into his own in modelling. He did a great job on this colt 45.
It gives me great pleasure to welcome Kingpin to the team as a dedicated texture artist,
as you can see from this colt he is great at what he does.
Last but not least one of our longer lasting members has been churning out buildings for the Paris map.
I will be showing off those when all the textures are complete.
Mephisto and IchII3D:
IchII3D has been working in a motion capture studio,
here you can see him doing some initial Mo-Cap trials
IchII3d and Dendy have been cleaning up the Mo-Cap data and importing it into 3D Studio max
Mephisto test imports the data into Sandbox.
3ds max modeling for the sandbox 2 from forrest stephan on Vimeo.
Forrest will take you through modelling buildings for use in CryEngine2 using 3ds Max
3ds max texturing for the sandbox 2 from forrest stephan on Vimeo.
Forrest demonstates how to cost effectively texture your buildings for CryEngine2
CryEngine2 Full Body Animation Video Tutorial from [DBD] Mephisto03 on Vimeo.
Mephisto takes you through the basics of animating a biped in 3ds Max for use in CryEngine2
Well thats it from this update, I look forward to showing you more next time.
Please note we are still recruiting in all areas except for level design. So if your interested in helping out, please register on our forums and shoot me a pm - 28 Months Later