Post news Report RSS 22nd November Announcement:

Hello everyone, There actually hasn't been a long period since the last update. Even those game studios which have the most contact with their communities release less frequent updates than we have in the past.

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22nd November Announcement:

Hello everyone,

There actually hasn't been a long period since the last update. Even those game studios which have the most contact with their communities release less frequent updates than we have in the past.

However, given that our main forums are currently down, I thought it was time to release some more information.

As many of you have guessed, the project has had its share of 'development hell'. This was to be expected. A project like this is an extensive undertaking. It requires developing new technologies for properly implementing the animals (ie. finding resource efficient, effective and accurate ways to render AI, animations and interactions in a game engine). It also requires developing new gameplay concepts that can mix authentic animals and much smaller quantities of enemies than in conventional shooters, with other elements such as exploration, intense action, and deeper game dynamics. Challenges faced even include things like developing a firm understanding of the animals being modelled (including asking some questions rarely considered in the palaeontological community).

With challenges comes growth. The loyalty of our team to this project is incredible. We have developed some animations which rival the best in the industry (including the BBC), produced some of the most accurate renderings of animals to date (eg. Sauropelta above, is perfect - excepting three small details) and developed novel gameplay concepts which are as feasible as they are revolutionary (No, I'm not telling!).

Due to limitations in the way animations were implemented in CryEngine2 and the inaccessibility of the AI system in the existing SDK, a release for Crysis is relatively unlikely. Development at this point is focussed on ensuring that we have all the pieces in place to produce an optimal implementation of animals in our game engine of choice. As a result we are moving to a smaller, closed team and won't be developing game assets until this task is complete. Trust me, when our tech demo is complete you will hear our roar.

S!

-Jonas Weselake-George


Some additional information:

Avimimus wrote:

Recruitment - If you have exceptional dedication and are interested in contributing to the project - we are still accepting applications. However, with the exception of coding and animations, most other types of work will be suspended until the tech demo is complete. Of course, the upside is that you can send in your applications without expecting to have to do any work for the near future. Of course, people with LUA scripters, those with C++ knowledge or experience as animators can be busy almost immediately.

Forums - If you are wondering why the official forum is down, the answer is fairly simple: Since we are working with a smaller, more focussed team, it doesn't make sense to have an extensive forum. However, you'll be happy to know that it is backed up and will be returning to service eventually. Until then, please direct inquiries to e-mail or the comments section & forum on the Moddb site. Our main website's forum links will soon be modified to redirect here.

Who's posting - In case you were wondering: Jonas Weselake-George, also known as "Avimimus" formerly working on a number of areas (especially in coordinating research). I am currently taking over as project leader. Nick Gregory (ie. "Smiley" / "Smiley Nick") is relatively busy at the moment - but in good health, and will be returning in a few months. We are much indebted to his efforts to bring this project about and ongoing support remains an integral part of this project.

Post comment Comments
TucoBenedicto
TucoBenedicto - - 63 comments

I simply can't wait to try the tech demo.

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chris_sloany
chris_sloany - - 2,830 comments

yep, custom animations are always a bitch in cryengine.... maybe not a release for crysis, but crysis2? with the cryengine 3, it looks like it has more possibilities.. maybe an easier way to get the animations and AI system you want set up more accurately..

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VanHeckske
VanHeckske - - 31 comments

So, no cryengine 2 ? Hmmmm, where will you guys take us ? ..

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arieas
arieas - - 313 comments

I'd have to say that cryengine3 is the better option, seeing as it will be very up to date engine for some time, Crytek will probably do more updating for the SDK and giving more access to all areas. But then again, maybe it will just the nice new graphical capabilities rather than more consideration for the SDK.

But I'll be looking forward to this no matter what engine you go with, its the end product that will be amazing.
(though possibility for custom maps is always nice, as I'm sure some people would love to remake Jurassic park :D)

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doublethink
doublethink - - 148 comments

Shame to lose all the nice technology from a mapping perspective.

If I may be so bold, please don't bury this project by trying to make an entire engine...

I respect the decision though, limitations can be frustrating.

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ODemuth
ODemuth - - 64 comments

Anything new here??
Please say that this mod isn't dead..

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megalow34
megalow34 - - 3 comments

This mod doesn't come out until 2012? Now i'm really hoping the world doesn't end.

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