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Hello and welcome again! If you already forgot about Left 4 dead, we have whole 10 reason to come back!

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Hello and welcome again! If you already forgot about Left 4 dead, we have whole 10 reason to come back!

Today we decided to make a list of all major features of our campaign. All of them are ready to play or complete for more than 50%, so no empty promises. We hope, you'll enjoy it.

  • SEVEN absolutely new maps in both Versus and Campaign modes! -Dip again into the familiar zombie apocalypse universe by Valve. Old heroes, old enemies - a completely new story and experience! We try to maintain and develop an incredible atmosphere created by Turtle Rock Studios for Left 4 Dead. Also we are planing to support the survival mode in the future.
  • A new "Marauder" game mode - Previously unseen new mode combines the best of both Scavenge and Survival modes. The special map, which can be started both for 4 and 8 persons, is available for this new mode.
  • New type of finale - exclusive and not non-linear campaign ending. You must work really hard in order to "escape" ...
  • Twelve brand new Panic Event! Each chapter contains two « Panic Event » (one - «Run and Gun» and other - "Hold the position"). Event type is chosen randomly each time, so every time you play, you get a new experience!
  • Non-linearity - we've very much tried to diverse gameplay in our campaign: the branching paths in the style of l4d2 (available in Chapters 1,3,4), variable Panic Events, random scenes, etc. You'll barelly see half of events during first gameplay session!
  • Dozens of new models and textures, both borrowed from the Valve games (Half-Life 2 and Episodes, Counter-Strike), and completely new made exclusively for our campaign.
Armored school bus model (by Romka) Armored school bus model (by Romka) School bus model (by Romka) Digger model (by Romka) Film projector (by KYB) Military tent (by Golden) Bank door (by romasm) Rails (by romasm) Cinema sign (by romasm) School desk (by romasm) Football goals (by romasm) Cash desk (by Georg Destroy) Flags Welcome to Borden City

  • "Cinematic physics" - you won't forget the massive destruction, which we made using this technology.
  • New mini-plots - lots of little stories about other survivors will help you even deeper plunge into the atmosphere of zombie apocalypse.
  • New Color Correction and particles systems - we use all the features of the engine to give the campaign a totally unique look.
  • Versus - perhaps it's our favorite mode of all, that's why we try to make it more interesting. Our motto: More difficult and interesting gameplay for the survivors! More freedom for infected!

And now we are glad to show you screenshots from the complete version of Chapter 2 - Railroad station:

Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station Chapter 2: Railroad Station

P.S.: We hope new Developer Diaries video will be soon.

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soad667
soad667 - - 101 comments

Impressive stuff. This is a really good reason to re-install L4D, once you unleash it to the public.

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levan563
levan563 - - 872 comments

good news

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AJDominion
AJDominion - - 171 comments

Awesome work on the mod, cannot wait to see the public version

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HounderKnight
HounderKnight - - 1,660 comments

Great work so far guys. Seven new maps, a multitude of new models and visual effects, as well as non-linearity and new panic events? Will definitely be downloading upon release. :)

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100_o/o_f@ke Author
100_o/o_f@ke - - 51 comments

Multi paths won't be same big as in map 1 and 4 of "I hate mountains" campaign, but i hope they will be interesting and fun too. Also we will have some "sandbox" type locations, which can be consider as not-linear.

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mike576
mike576 - - 75 comments

This is awesome I can't wait to see new developer diaries. :)

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iggle
iggle - - 11 comments

oh left 4 dead, I never left you (4 dead lol)

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