The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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FatalFunnel Author
FatalFunnel Jan 18 2014, 10:25am says:

I forgot to mention, only unpack ammo WHEN YOU NEED IT.

It's a bitch moving individual rounds between stashes.

+4 votes   reply to comment
sgt.davis44 Jan 18 2014, 2:32pm says:

I like it! However, I do not look forward to reloading a 100 round magazine...

Can the rounds be removed from the magazines again?

+2 votes     reply to comment
FatalFunnel Author
FatalFunnel Jan 18 2014, 2:52pm replied:

Yes, rounds can be removed from magazines, this was even part of the old system.

+2 votes   reply to comment
Otto-the-Great Jan 19 2014, 4:43am says:

This is one of the most intense and Action packed video i have ever seen

+6 votes     reply to comment
FatalFunnel Author
FatalFunnel Jan 19 2014, 9:27am replied:

I know, it's exciting, isn't it, that wall didn't even know what hit him.

+3 votes   reply to comment
Russianschoolshooter Jan 19 2014, 8:11am says:

I don't think I can handle such realism and immersion.

+3 votes     reply to comment
marsalandrei Jan 19 2014, 7:05pm says:

Don't be sad, I appreciate what you did. This is perfect, exactly how I imagined it would be. I suggested this in the past. Great job! I for one would love if all mods had a magazine system.

+2 votes     reply to comment
FatalFunnel Author
FatalFunnel Jan 20 2014, 6:37pm replied:

It's still sort of buggy, but changing they way that boxed ammo is classed cleans up a lot of things for me and makes ammo management less convoluted.

+1 vote   reply to comment
Lacedaemonius Jan 20 2014, 5:01am says:

will this fix the issue being unable to reload w/ a partially filled magazine?

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Jan 20 2014, 11:55am replied:

I've heard, and I've tested the fact that loose rounds can already be loaded, but I don't know if this works with any of the new rounds.

+1 vote   reply to comment
ShotgunSurgeon Jan 29 2014, 12:56pm says:

Um, just a suggestion, but 5.45 strippers and loading spoons are readily available, and allow you to load 15 rounds in about 3 seconds (5.45 strippers hold 15 each; 2 can fill an empty mag in about 10 seconds, counting the time to replace the clip). NATO calibers (and 7.62x39) fit 10 to a clip. If you can implement that, It would make the reload of those 20 & 30 rounders much less tedious.

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Feb 1 2014, 10:08am replied:

If you need loaded mags in a hurry why not just loot them?

I rarely even load mags in ZoA, since I scavenge most of mine.

+1 vote   reply to comment
crowhitewolf Feb 17 2015, 9:23am replied:


Can you load like 4 FMJ rounds, 1 tracer, and so on?

+1 vote     reply to comment
Veniathan Jun 16 2014, 6:36pm says:

oh god muh realism

+1 vote     reply to comment
locualo Aug 16 2014, 2:02pm says:

is there a way to increase the speed of loading each bullet? i think it whould fit whithin the realistic range.
Also, not so important, randomise the sound to two or more different sound, just a little different from each other to make it less tedious to do this.

Edit: Ur voice is kind of smexy, no **** :P

+1 vote     reply to comment
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Me explaining how the new boxed ammo system works, while Sid talks over me with his shitty one-liners.

I forgot to mention, that making these changes requires changing every trade file, (which is easy, I already changed Sid's trade file,) but more difficult for the treasure_manager.ltx, which requires re-calculating the correct amount of ammo to spawn in stashes.

Video Details
Jan 18th, 2014
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