The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

Add media Report RSS Ammunition storage (new feature for stashes)
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Lоnerboner
Lоnerboner

This is cool! Just don't make them too common no as this would just lead to making the game more easy.

Awesome feature, I really like the idea :)

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FatalFunnel Author
FatalFunnel

I don't worry about that, there are only a handful of these types of stashes in the game, so the chance of finding it isn't that great.

Most stashes are usually a stalker's pistol and 2 mags in his backpack with a few bullets, food, medical stuff, you know, stuff that would fit in that space.

These types of stashes are rare, and are very, very different. They are basically a large room underground that a faction has found, and pooled all of their reserve supplies into. Finding one of them would be sort of like eating one small meal a day and then stumbling onto an entire warehouse filled with food. It's impossible to carry everything out at once, and it takes several days to move everything out of that stash, many of the crates themselves are very heavy.

We are talking thousands of rounds here, with several guns, grenades, and ammunition paraphernalia, enough for a faction to last several weeks to months without having to resupply. Your average stalker doesn't have this sort of stuff stored anywhere.

But then again, ammo scarcity was never intended for ZoA. I am not of the opinion that smuggling things into the Zone would be hard, if you're someone with the money and resources to move all that material, and pay off the authorities with their share. All of that artifact money goes somewhere, and most of it goes back into paying the people that find them in ammo.

Thanks.

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ShotgunSurgeon
ShotgunSurgeon

So, they're not so much found in stashes, but in a cache or depot?

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Description

Some of you know already that some of the stashes in the game, in particular, faction arsenals, contain thousands of rounds of ammunition, and many weapons.

But ammo of this type when put into long term storage is not stored in flimsy paper boxes, especially in the Zone where the conditions are harsh. Usually a faction finds a place safe from the weather or from anomalies to put their things, much of it is in crates or sealed containers that they received from their suppliers.

In short, these containers haven't been opened, and store a vast quantity of ammunition, and many are in the same state they were in when they were shipped from the factory of their origin, or put in tins, flown to Ukraine, then perilously smuggled across the border by couriers to the person who ordered them, or has been supplied with them.

This mechanic gets rid of most of the inane clicking we usually associate with moving stuff out of stashes. It's a more convenient way of storing ammo, (although the crates and tins are quite heavy,) and it adds some backround to faction logistics and such.

Ammunition itself will also be getting an overhaul soon, boxed ammo in particular will be eliminated in the future as an ammo type, instead it will work like the items in this video and spawn individual rounds, this will allow ammo to be tree'd down from thousands of rounds, to single rounds.

The other type of item in this video that can be seen are sealed rucksacks. These aren't like the kind the player finds in stashes. They've been filled with weapon magazines that are sealed up in a bag with a desiccant to prevent corrosion, then are hurled down into a sewer or buried under a cross to be picked up later.

Another thing I haven't added yet, but do plan on adding are those blue boxes we all know, but contain empty magazines, or are simply filled with loose ammunition or explosives. There will be a particular stash in the game that will serve as the Bar's ammunition dump that is run by Duty.