The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
Image RSS Feed Latest Screens
Art Gallery Art Gallery Art Gallery
Blog RSS Feed Post news Report abuse Latest News: ZOA is 3 years old.

16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (840 - 850 of 1,534)
AYANAMi-iSM May 23 2013 says:

May be it a silly question, but is it normal that (I guess) Whirligig anomaly is invisible.
I always run into it sometimes when I roaming with careless.
I a bit worry about my rig graphic issues because I use very low end laptop PC.
Thanks in advance.

+1 vote     reply to comment
niick May 23 2013 replied:

Yes it's normal, whirligig, vortex and springboard anomalies are invisible in this mod

+2 votes     reply to comment
AYANAMi-iSM May 23 2013 replied:

That's pretty intense but I love it.
Now, I can adjust myself; always throw the bolts, and re-memorize safe routes.

Still EXPLODED sometimes.

+1 vote     reply to comment
niick May 23 2013 replied:

>re-memorize safe routes
the anomalies change positions after every emission, so don't bother :P

+2 votes     reply to comment
AYANAMi-iSM May 26 2013 replied:

Oh boy, I though there are no emission in this version.
(just play for few hours)
Thanks, for advice.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 23 2013 replied:

I have plans for an alternate mode with different starting gear and all of the anomaly types made invisible.

+1 vote   reply to comment
Guest May 23 2013 says:

This comment is currently awaiting admin approval, join now to view.

RaptorJesus556 May 22 2013 says:

I got a crash after refusing to join C Consciousness in the Monolith Control. It's kinda saddening to considering I'm this close to freeplay.


[error]Expression : fs
[error]Function : CResourceManager::_CreateVS
[error]File : E:\stalker\ patch_1_0004\xr_3da\ResourceManager_Resources.cpp
[error]Line : 185
[error]Description : shader file doesnt exist
[error]Arguments : c:\program files (x86) \thq\s.t.a.l.k.e.r. - shadow of chernobyl \gamedata\shaders\r2\deffer_impl_flat.vs

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 22 2013 replied:


I'll go looking for it.

+1 vote   reply to comment
RaptorJesus556 May 22 2013 replied:

I tried it a few more times just to be sure. I keep coming up with that same error.

+1 vote     reply to comment
RaptorJesus556 May 22 2013 replied:

Getting through the CNPP plain of despair and down the Sarcophagus's halls of woe was a mighty undertaking to say the least. Thank you.

+1 vote     reply to comment
Thryker May 20 2013 says:

yup, repeatable bug.

Went to loot a corpse and upon trying to take a rifle (Looks like an SKS or a G43) game crashes.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 21 2013 replied:

Use this site, download the latest patch (fix#3) the SKS desc bug has been fixed.

+1 vote   reply to comment
Thryker May 21 2013 replied:

ah, installed and fixed.

Something thats bothering me (haven't got all that far) is that the Obrez is more accurate than a full length Nagant? at least it says that in the stats.

I was firing at the three man military patrol with it and was able to hit them with ease from a fair distance.

Also, people don't seem to get healed from medkits (gave one to Tolik) but i had to give him like two more for him to get up.

+1 vote     reply to comment
a5q2r85eq2r978q6gdf7 May 20 2013 says:

Mod is great but I have a problem. how to heal a wounded stalker? medkit do not work. readme says "if you gave them antiseptics they might come out a wounded state." how to do it? I do not have that option I miss something?
Help, I feel bad leaving wounded comrades at the mercy of bandits and mutants.

+1 vote     reply to comment
RaptorJesus556 May 21 2013 replied:

I've noticed, in this current build, there are two weights of medkits in all three types, basic/mil/sci. One weighs in at I believe .4kg and the other at .6kg. The .4 weight model seems to be a "vanilla" style medkit and I have had success in saving NPC's by giving them this medkit. Or at least I think I remember doing that. I've since given up on saving these guys until that bug is worked out.

+2 votes     reply to comment
AYANAMi-iSM May 23 2013 replied:

I confirm that 0.40 kg. medkit can heal up NPC.
I tried with the orange one with the first encounter wounded stalker. (forgot his name)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

S.T.A.L.K.E.R. Shadow of Chernobyl Icon
ZOA Team
Send Message
Release Date
Released Apr 25, 2013
Mod Watch
Track this mod
Community Rating



130 votes submitted.

You Say


Ratings closed.

Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

First Person Shooter
Single Player
Embed Buttons

Promote Zone of Alienation mod on your homepage or blog by selecting a button and using the embed code provided (more).

Zone of Alienation mod Zone of Alienation mod
Zone of Alienation mod
Last Update
10 months ago
533 members