The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (840 - 850 of 1,522)
mp5lng May 20 2013, 11:48am says:

Salam to every one,

this is a really well done mod, i like the graphics and the features it got, but i just can't play it at all, can some body drop a torrent of SOC already installed ? i mean a direct play torrent, I downloaded few iso torrents but it keep giving an error during the installation,.


+1 vote     reply to comment
Stirn May 22 2013, 8:42pm replied:

>Salam to every one

In some languages "salam" means "sausage", so what you said comes out as "sausage to every one", hilarious while at the same time appropriate for STALKER.

+2 votes     reply to comment
Thryker May 20 2013, 11:26am says:

I don't have the error log, but the game crashed after the fight with the bandits in the Car park, I went to loot a corpse and upon trying to take what looked like an SKS the game crashed.

I also put full dynamic lighting on and everything is blurry as hell, it's a bit over the top in my opinion.

+1 vote     reply to comment
mp5lng May 20 2013, 11:50am replied:

as i know...there is a folder inside the downloaded ZOA mod that remove the blur feature,. go ahead and take a look,.

+1 vote     reply to comment
Ravishing_Rick_Rude May 20 2013, 12:57am says:

Game crashes as soon as I finish a conversation with Sidorovich after the intro

+1 vote     reply to comment
RaptorJesus556 May 21 2013, 1:49pm replied:

What patch version are you running. I ran into this problem before and it was because I was running 1.05 This mod, since it is AMK based, requires patch version 1.04

+1 vote     reply to comment
Drag0 May 18 2013, 5:26am says:

Are there any nightvision goggles to be found in this mod?

+1 vote     reply to comment
PsychOpeth May 18 2013, 11:03pm replied:

nv, just in suits or scopes, i belive.

+1 vote     reply to comment
Kortyzol May 17 2013, 5:23pm says:

When I try to load the game crashes, Stalker SoC 1.004, with first patch installed.


Please help!
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004 \xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts \dialog_manager.script:393: attempt to compare number with nil

stack trace:

+1 vote     reply to comment
Trikzter May 17 2013, 4:26am says:

Just so that I understand correctly: there is no HUD, which means I can't see how much ammo I have in my mag, how long I'll be able to run, and when I'll bleed to death, right? Slightly off-putting if you ask me, but maybe I just need to get used to it. :)

+2 votes     reply to comment
Thryker May 17 2013, 7:21am replied:

Managed to get this to work with my boxed copy and it's kind of cool, though the novelty may wear off.

The no HUD stuff is manageable (Count your shots, bandage immediately etc) and is meant to promote a more realistic style of gameplay i.e. try not to get shot from what I can see.

I'm quite liking the magazine system, though its a bit confusing:

How do I reload magazines?

I'm split on the in-ability to do tactical reloads. It's kind of cool because it makes you plan ahead and count your shots but can still be slightly annoying. Was it left out due to engine limitations, or was it an intentional decision?

+1 vote     reply to comment
RaptorJesus556 May 19 2013, 10:15am replied:

Tactical reloads. It is possible, but it's with a work around. Use your change ammo type key to swap a partial mag for a full magazine. It turns into a PITA when you do have different ammo types, but it is possible. I've even grabbed mags, unloaded them and reloaded my mags in combat. The magazine management is a lot of fun on here and can turn simple situations into very hair ones.

+1 vote     reply to comment
RaptorJesus556 May 19 2013, 10:19am replied:

You can also just go into inventory and right click unload your weapon and it'll reload with a full magazine. Though that's a bit of a pain as well when you're getting shot at.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 19 2013, 10:23pm replied:

Yeah, but you shouldn't be doing tactical reloads while being shot at, you should do it behind cover, at least that's how I've always done it.

+1 vote   reply to comment
Trikzter May 17 2013, 8:10am replied:


To reload a magazine, attach an empty mag to belt, close the inventory, press 5, left click and that's it. Yup, it's a nice feature, but I have yet to see how well it was implemented in here. I have recently played this one mod ( in which it was awesome and really made staying alive difficult.

+1 vote     reply to comment
Thryker May 17 2013, 12:15pm replied:

I just looked up that mod and put the text into google translate which was comical:

18. scheme of "anti-gay funeral"(modified xr_kamp.script)

NPC are on vacation (at a fire, for example) can pull off in the direction of the bodies of people and animals.
because of the limitations of the engine does not always make it, unfortunately. However, such situations are rare. (Author: xStream)

+1 vote     reply to comment
Trikzter May 17 2013, 1:11pm replied:

I really have no idea what that means. :)

+2 votes     reply to comment
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Release Date
Released Apr 25, 2013
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Highest Rated (24 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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