The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
Image RSS Feed Latest Screens
Art Gallery Art Gallery Art Gallery
Blog RSS Feed Report abuse Latest News: ZOA is 3 years old.

16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 26 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (840 - 850 of 1,508)
Trikzter May 17 2013, 4:26am says:

Just so that I understand correctly: there is no HUD, which means I can't see how much ammo I have in my mag, how long I'll be able to run, and when I'll bleed to death, right? Slightly off-putting if you ask me, but maybe I just need to get used to it. :)

+2 votes     reply to comment
Thryker May 17 2013, 7:21am replied:

Managed to get this to work with my boxed copy and it's kind of cool, though the novelty may wear off.

The no HUD stuff is manageable (Count your shots, bandage immediately etc) and is meant to promote a more realistic style of gameplay i.e. try not to get shot from what I can see.

I'm quite liking the magazine system, though its a bit confusing:

How do I reload magazines?

I'm split on the in-ability to do tactical reloads. It's kind of cool because it makes you plan ahead and count your shots but can still be slightly annoying. Was it left out due to engine limitations, or was it an intentional decision?

+1 vote     reply to comment
RaptorJesus556 May 19 2013, 10:15am replied:

Tactical reloads. It is possible, but it's with a work around. Use your change ammo type key to swap a partial mag for a full magazine. It turns into a PITA when you do have different ammo types, but it is possible. I've even grabbed mags, unloaded them and reloaded my mags in combat. The magazine management is a lot of fun on here and can turn simple situations into very hair ones.

+1 vote     reply to comment
RaptorJesus556 May 19 2013, 10:19am replied:

You can also just go into inventory and right click unload your weapon and it'll reload with a full magazine. Though that's a bit of a pain as well when you're getting shot at.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 19 2013, 10:23pm replied:

Yeah, but you shouldn't be doing tactical reloads while being shot at, you should do it behind cover, at least that's how I've always done it.

+1 vote   reply to comment
Trikzter May 17 2013, 8:10am replied:


To reload a magazine, attach an empty mag to belt, close the inventory, press 5, left click and that's it. Yup, it's a nice feature, but I have yet to see how well it was implemented in here. I have recently played this one mod ( in which it was awesome and really made staying alive difficult.

+1 vote     reply to comment
Thryker May 17 2013, 12:15pm replied:

I just looked up that mod and put the text into google translate which was comical:

18. scheme of "anti-gay funeral"(modified xr_kamp.script)

NPC are on vacation (at a fire, for example) can pull off in the direction of the bodies of people and animals.
because of the limitations of the engine does not always make it, unfortunately. However, such situations are rare. (Author: xStream)

+1 vote     reply to comment
Trikzter May 17 2013, 1:11pm replied:

I really have no idea what that means. :)

+2 votes     reply to comment
Thryker May 16 2013, 3:06pm says:

I immediately CTD upon trying to start a game with the steam version, any way to get it to work?

+2 votes     reply to comment
svirr May 15 2013, 5:02pm says:

Crash in wild territory
There are a lot of CTD in that area.


[error]Expression : res!=-1
[error]Function : get_rank
[error]File : E:\stalker\patch_1_0004\xr_3da
[error]Line : 34
[error]Description : cannot find rank for
[error]Arguments : wpn_l22

+2 votes     reply to comment
JesusChrysler May 11 2013, 3:49pm says:

Is there any particular reason that the mod crashes whenever I try to load a save? I'm using version 1.07 with a 1.0004 version of the game with Hotfix 3 installed. Why is it doing this?

+2 votes     reply to comment
Scanner-Darkly May 11 2013, 8:59pm replied:

It depend on your version of the game, steam purchased or retail purchased and also I have found that you need a damn good computer setup to reduce the crashing in this mod. Sorry I wasn't much help.

+2 votes     reply to comment
miker8 May 11 2013, 9:02am says: there news about fixing the weather bug? I stopped playing the mod cause its too dark and I realy like the gamplay in this mod.

In the beginning I had crashes because of the wrong SHOC version it needs v1.004,
next to that your bin file should be clean and if it all works than you could make changes into your bin. such as no_CD exe, FoV changing , grass Distance ectr...
Another thing that comes to my mind is that changing from a higher version to v1.004 doesn't garantee a clean bin, remember its an overwrite on existing files while files that don't belong in v1.004 stil remain in your bin

hope that made sense, anyway good luck

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 19 2013, 10:28pm replied:

Some anon came up with a temporary fix for the weather bugging out after sleeping.

back up your level_weathers.script in your gamedata/scripts/ folder, then paste the RAW data from this link into it.

Tell me if it helps.

+1 vote   reply to comment
Guest May 25 2013, 4:56pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

S.T.A.L.K.E.R. Shadow of Chernobyl Icon
ZOA Team
Send Message
Release Date
Released Apr 25, 2013
Mod Watch
Track this mod
Community Rating



125 votes submitted.

You Say


Ratings closed.

Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

First Person Shooter
Single Player
Embed Buttons

Promote Zone of Alienation mod on your homepage or blog by selecting a button and using the embed code provided (more).

Zone of Alienation mod Zone of Alienation mod
Zone of Alienation mod
502 of 23,010
Last Update
2 months ago
514 members