The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (840 - 850 of 1,500)
miker8 May 11 2013, 9:02am says: there news about fixing the weather bug? I stopped playing the mod cause its too dark and I realy like the gamplay in this mod.

In the beginning I had crashes because of the wrong SHOC version it needs v1.004,
next to that your bin file should be clean and if it all works than you could make changes into your bin. such as no_CD exe, FoV changing , grass Distance ectr...
Another thing that comes to my mind is that changing from a higher version to v1.004 doesn't garantee a clean bin, remember its an overwrite on existing files while files that don't belong in v1.004 stil remain in your bin

hope that made sense, anyway good luck

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 19 2013, 10:28pm replied:

Some anon came up with a temporary fix for the weather bugging out after sleeping.

back up your level_weathers.script in your gamedata/scripts/ folder, then paste the RAW data from this link into it.

Tell me if it helps.

+1 vote   reply to comment
Guest May 25 2013, 4:56pm replied:

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taoxanh May 11 2013, 5:51am says:

Crashed immediately after "Client Synchronizing".

+1 vote     reply to comment
Capt.Host May 11 2013, 4:41pm replied:

Exactly what happens to me.

I install the mod with all available fixes in a fresh english install updated to version 1.0004 (tried once version 1.0005 and also tried without fixes or not all of them)
I open STALKER and then I create a new game and it closes/crashes to desktop after "CLIENT: Synchronizing" without any error messages
Only a little rectangle saying "Please wait..." appears and then vanishes without anything else showing up

Please help! I love this mod's ammo idea and I want to see the new levels and story changes.

+2 votes     reply to comment
slipkid69 May 10 2013, 1:01pm says:

Any takers on this crash.


[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error:
... of chernobyl\gamedata\scripts\
attempt to index local 'tbl' (a nil value)

+2 votes     reply to comment
miker8 May 10 2013, 8:55am says:

max weight is 35kg ,I'm in level garbage and found out that without any equipment the player has an unknown weight of 12.7kg! can you explain that or is he having 10kg boots?!

annoying bug : sometimes I cann't throw or equip a grenade and ai grenades don't explode at all.

and the night and day bug persists...and yes I installed the hotfix

+4 votes     reply to comment
Prefect May 10 2013, 4:19am says:

Great mod! but i think that dead NPC's drop too much loot and ammo. Everything else is perfect!

+1 vote     reply to comment
miker8 May 10 2013, 4:11am says:

realy good mod, gameplay handeling a little slow and too complicated but its like the real world, the invisible anomalies are frustrating ..for the rest until now, good gameplay but whats comming next...

don't know if its a bug but the changing of day and night doesn't work, at 12hr high noon the sun is still at the horizon and it remains dark

also noticed that ai thrown grenades have a long delay before they explode

+1 vote     reply to comment
shopthewhop May 10 2013, 1:11am says:

i've found a couple rifles using night sights, but the model is the same as the ordinary PSO scope you find on normal rifles and the scope won't fit on anything but the rifle you find it on. I don't know if this is a glitch or if only the reticule is supposed to work in first person; the scopes are on the weapon in 3rd person view if you find it on the ground or see someone using it, but when you equip the rifle it just looks like an ordinary scope

+1 vote     reply to comment
Nimpo May 9 2013, 4:26pm says:

Has ZoA 1.07 + fix 3 been stabilized, or is there another patch i should wait for?

+1 vote     reply to comment
Bupkus May 10 2013, 10:36am replied:

Another patch, probably. It happens to all mods

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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122 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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