The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

ZoA 1.07.2 Released

ZoA 1.07.2 Released

1 year ago News 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

1 year ago News 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

1 year ago News 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

2 years ago News 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

Crash fix for af_podmena

Crash fix for af_podmena

1 year ago Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

1 year ago Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

1 year ago Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

2 years ago Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (760 - 770 of 1,536)
WastedSky Jul 11 2013 says:

The next patch will be compatible with previous savegames?

+2 votes     reply to comment
FatalFunnel Creator
FatalFunnel Jul 12 2013 replied:


+3 votes   reply to comment
Killa1934 Jul 10 2013 says:

So...found a bug...I don't know what you would call it. A few hours before a blowout my game became very lagy and lots of frame skipping. I slept woke up during the blow out. After that it ran smoothly again. I don't know if sleeping helped it or it was the blowout happening. Probably will test this further next time a blowout occurs. Also on the contacts I looked after I killed three bandits it said they where still alive near me even though I killed them.

Just made it out of Cordon. Great mod love the dark atmosphere.

+2 votes     reply to comment
Nivo Jul 10 2013 says:

So guys, is there an option to disable all graphical enhancements and just leave the "gameplay" changes? My PC is not going to make it with everything turned ON, and I would like to try this mod nevertheless.

+2 votes     reply to comment
Nivo Jul 10 2013 says:

Ok, problem solved. I ran out of memory!

+2 votes     reply to comment
Nivo Jul 10 2013 says:

So... I've made clear installation of 1.04 + I have added newest patch from FatalFunnel himself from the first page of comments here and it still crashed while loading the first screen. What do?

+2 votes     reply to comment
Killa1934 Jul 10 2013 replied:

do you have any other mods installed in the back ground you forgot about?. How did you downgrade also?

+2 votes     reply to comment
Nimpo Jul 10 2013 replied:

Howd you downgrade?

I tried following a picture posted here but I dont even have those folders.

+3 votes     reply to comment
Killa1934 Jul 9 2013 says:

Great mod. I was wondering if there was a control guide to the special controls of the mod. Like how to "Activate" a artifact. I saw on a video that you can turn a artifact into a anomaly. Sorry for all the spam messages this mod is confusing as hell.

Love the graphics and thanks again to the team that made this mod.

+2 votes     reply to comment
Killa1934 Jul 9 2013 says:

Also quick question. When I fire off one shot why can't I reload my gun if the other mag's are full?

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Release date
Released Apr 25, 2013
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Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

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Zone of Alienation mod
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