The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (760 - 770 of 1,500)
milosv Jun 4 2013, 6:46pm says:

Hi, not trying to sound like a d!ck but why the HELL would you make a mod of this scale for 1.0004 version of the game when new version is out there and 1.0005 is what 90% of stalker players have. I've been wondering why the hell the game keeps crashing at sidorovich, but i figured you can just press escape and exit the door before you accept to get the artifact and then it will work. However it crashes upon ANY quest after that, main or not, which after 4 hours brainstorming made me realize IF YOU GET CRASHES WHEN GETTING QEUESTS- YOU need the DAMN old 1.0004 patch.
(and yes i downloaded fixes for the weather(fix1) and the sks(fix3)(where is fix2???))).

Downgrading to 1.0004 patch with the instructions you people provided also didn't work, game crashed in main menu with 1.0004 even without the mod, so i had to delete files manually and install the 1.0005 back or i would have to reinstall the whole damn game.

I really hope you plan to incorporate 1.0005 support as most people really don't want to have to install their game to 1.0004 patch again as 90% of the mods (lost alpha, lurk, complete etc) work on 1.0005 only , so i suggest you do it when you find time. Untill then this mod is in my stalker mods folder waiting to be put in the game folder if a fix for 1.0005 patch for it appears. Cheers and good luck.

(i can see a lot of work has been done on the mod and all props to you for that, however the no-blur fix thing you provided with the download doesn't remove all the blur, just the one on the side of the screen, the blur when you look close or far away is still there and is nausiating so fix that as well)

+5 votes     reply to comment
FatalFunnel Creator
FatalFunnel Jun 9 2013, 4:44pm replied:

I don't know how to make it compatible with 1.0005.

Several mods based on AMK (OL comes to mind) seem to be able to do it, but it has so far eluded me as to what in particular they have changed, as many of the scripts between the two game versions are identical.

+1 vote   reply to comment
milosv Jun 11 2013, 5:29pm replied:

Well then i guess it's ok, if it's impossible it's not your fault, but you should tell this to people before they install, that it 100% won't work on 1.0005 and that it's impossible to port it. I guess i'll install 2 different stalkers, one just for this mod, thanks for responding and good job on the mod. :)

+1 vote     reply to comment
Elektramode Jun 7 2013, 3:05pm replied:

Hi, I'm using steam version of STALKER and downgraded on my first try in about 5 minutes. The author would have to put quite a lot of effort to make it compatible with version 1.0005. The reason why he is "so lazy" is because he uses the mod, AMK as the base - which was originally made for 1.0004 before 1.0005 even came out I believe. How about you use your brain and actually read all of it this time rather than cry on your first hurdle and give up. (It's really not that difficult!)

-2 votes     reply to comment
Stogie83 Jun 6 2013, 5:05pm replied:

That´s something that´s ******* me off too. Some mods require 1.004, others 1.005, and most of the Modders are too lazy, or whatever, to mention that in the readme files

+2 votes     reply to comment
allangb Jun 3 2013, 10:49pm says:

The gameplay is awesome, really, but too many major bugs and immersion killers... weapons disappearing from my inventory, game stuck on night time invisible almost soundless and deadly annoying anomalies, npc grenades not exploding, no description or proper balancing in some "cool, new" weapons, no need for eating. reloading feels too slow, maybe increase the speed when near a campfire or something, strange pricing in the game, the vendor sells a gun for 10000 but you can buy it from another npc for 100 and sell it just for 50, random crashes, guns popping up from heaven.
This mod have a lot of potential but it should have a beta or alpha tag on it because it doesn't feel a "1.00 version release" since most of the 1.00 versions are a good and major bugs free release.
Keep up the good work with this mod! Really looking forward to a more stable version!

+1 vote     reply to comment
allangb Jun 2 2013, 7:09am says:

I'm playing for about 5 hours in night and rain, sometimes the rain stop but still night... mid day in the clock and the game still is in darkness... is this a bug or a feature of the mod? How do I fix this?

+2 votes     reply to comment
anakin2505 Jun 1 2013, 1:17pm says:

for what version of the game this mod is

+1 vote     reply to comment
Ecolog_Anya May 31 2013, 6:32pm says:

Also. the aim on some weapons has bug, when aiming it will zoom very far away... my aks74, akm, ak105 have this problem. i have tried changing scope zoom factor in ltx ( i use "scope_zoom_factor = = 90.0" )

also i have try the zoom_offset in ltx. most of them are " zoom_offset = -0.10,0.06,-0.05 "

... i have tried many settings, from -0.05, -0.04, tried without the negative sign. they all do not work. so for now i must use a pso scope on them or "shoot from the hip". i let you know if i find a fix.

But the mod is yes still kick *** xD Thank you

+1 vote     reply to comment
stukes May 30 2013, 7:14pm says:

Are there any quests added to this mod? The only new one I have found is the one in the very beginning to find the night star artifact which spawned underground in two different locations on two different games. Isn't there supposed to be a flamethrower mission from AMK, and if so, how do I activate it?

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 31 2013, 12:47pm replied:

I really need to change the summary field to separate planned features from ones already in the mod.

So far the answer to your question is no, but I have an entire sideplot planned for the game that will add new quests, but it's not for the current point in my timeline and I'm lacking in competent people who can help with working on that sort of thing.

+2 votes   reply to comment
Guest May 31 2013, 5:11pm replied:

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FatalFunnel Creator
FatalFunnel May 31 2013, 9:24pm replied:

Thank you for posting this fix, it will be included as a piece of the new patch, something like, in case of arctic eternal twilight, break glass. (and add this script.)

+1 vote   reply to comment
hojraqq May 31 2013, 1:12pm replied:

sorry for offtop but what is the installation order 1.07 + hotfix for 1.07 ? cause i tried adding hotfix #3 onto 1.07 and it crashes every time

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel May 31 2013, 9:26pm replied:

1.07 -> fix #3 -> grenades fix linked in the comments below.

What does your crash log say, If you get it again ctrl+V into notepad after a CTD.

+1 vote   reply to comment
hojraqq Jun 1 2013, 10:31am replied:

i currently settled down with Lurk 1.1 but if i ever encounter it again i will post it.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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122 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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