The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (760 - 770 of 1,522)
Guest Jul 3 2013, 11:19am says:

There are two different downloads:
1.07 hotfix #1
Fix #3
Apr 29, 2013 Patch 6 comments

Which one do i have to install after installing ZoA-Moad 1.07?

+1 vote     reply to comment
metachrono Jul 3 2013, 11:50am replied:

Fix #3 says it contains all previous fixes, so i'd use that.

+2 votes     reply to comment
FatalFunnel Creator
FatalFunnel Jul 4 2013, 4:24pm replied:

Don't even download fix#3, it's obsolete. Use this link, it's the latest test version of the new patch I'm working on.

+3 votes   reply to comment
metachrono Jul 2 2013, 7:44pm says:

Hey, having a CTD whenever i load any save (except for one that works) in the agroprom underground. My first crash log was "_g.script:1222: bad argument #2 to 'format' (string expected, got no value)", but after i replaced _g.script with the ZRP variant and tried again i got a new error that seems mod specific "inv.script:213: attempt to call global 'parse_data' (a nil value)". Any help would be appreciated.

+2 votes     reply to comment
metachrono Jul 3 2013, 1:49pm replied:

OK, for FatalFunnel, the string.format on line 1222 had the "%s" but was not followed by any string, so whenever it tried to run the method it thought that there would be a string next, but never got it. I fixed it by making the line string.format("%s", "Hello"), where hello is the string %s told it to expect.

For non programmers, here is the _g.script file. Just replace the current one with this if you have any problems.

+2 votes     reply to comment
FatalFunnel Creator
FatalFunnel Jul 4 2013, 4:28pm replied:

That script isn't even what is causing that particular crash, in fact that crash is related to save corruption, and the _g.script error obfuscates the root cause.

If you look up in the log file after getting that crash, you'll see that it notes that it can't load that save, because it is corrupt.

Take a look at how ZRP handles changing the abort function of the _g.script, in the future I'll probably use that so I can figure out the actual cause.

+3 votes   reply to comment
metachrono Jul 3 2013, 1:27pm replied:

HAHAHA my bad. After reading _g.script it turns out the ZOA version has method parse_data and ZRP doesn't, so my second error is useless. I'm going to keep looking into it.

+2 votes     reply to comment
Guest Jun 26 2013, 4:38am says:

I'm really eager to play this but whenever I try to start a new game, it crashes, and it does the same when I load the "all" autosave created. I've got Version 1.0004, extracted the archive (which isn't corrupt) and applied the hotfix. I think I've done everything I need to, so what have I missed?

Thanks, I can't wait to play the new maps!

+1 vote     reply to comment
Guest Jun 19 2013, 1:32am says:

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FatalFunnel Creator
FatalFunnel Jul 4 2013, 4:34pm replied:

I know what your problem is, use this.

If this doesn't fix it turn up your texture slider in options.

+1 vote   reply to comment
Guest Jul 22 2013, 2:13pm replied:

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J4CKAL05 Jun 10 2013, 2:30pm says:

Is this mod compatible with the Steam version yet? And has it been fixed so that it runs on 1.005? Have watched the gameplay and it looks like the best mod of SoC out there, but don't want to download it if it won't run on the 1.005 Steam version :/

+1 vote     reply to comment
Infrequent Jul 2 2013, 6:07pm replied:

Downgrade to 1.004 then.

+1 vote     reply to comment
Caboose816 Jun 12 2013, 2:29am replied:

It is only compatible with 1.0004 and probably always will be. There is a picture here that details how to downgrade with the Steam version, I've done it a few times with no issues. They have instructions also.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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127 votes submitted.

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Highest Rated (24 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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