The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 5 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 22 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (760 - 770 of 1,461)
jabaan1420 May 24 2013, 8:48am says:

Dear FatalFunnel

I love this mod is mind blowing
what i don't like is that i crash every 2 to 3 minutes
what i like to know can jou play this mod on versie 0004 or 0005 or 0006?
or it doesn't matter
thank you

+1 vote     reply to comment
victus-null May 24 2013, 8:10am says:

How graphics heavy is this mod? Do I need to have a really heavy rig in order to play it even at its low settings? Can I configure the mod like removing/replacing some of the graphic intensive ones?

+1 vote     reply to comment
AYANAMi-iSM May 23 2013, 10:57am says:

May be it a silly question, but is it normal that (I guess) Whirligig anomaly is invisible.
I always run into it sometimes when I roaming with careless.
I a bit worry about my rig graphic issues because I use very low end laptop PC.
Thanks in advance.

+1 vote     reply to comment
niick May 23 2013, 2:50pm replied:

Yes it's normal, whirligig, vortex and springboard anomalies are invisible in this mod

+2 votes     reply to comment
AYANAMi-iSM May 23 2013, 4:17pm replied:

That's pretty intense but I love it.
Now, I can adjust myself; always throw the bolts, and re-memorize safe routes.

Still EXPLODED sometimes.

+1 vote     reply to comment
niick May 23 2013, 5:35pm replied:

>re-memorize safe routes
the anomalies change positions after every emission, so don't bother :P

+2 votes     reply to comment
AYANAMi-iSM May 26 2013, 7:49am replied:

Oh boy, I though there are no emission in this version.
(just play for few hours)
Thanks, for advice.

+1 vote     reply to comment
FatalFunnel May 23 2013, 4:01pm replied:

I have plans for an alternate mode with different starting gear and all of the anomaly types made invisible.

+1 vote     reply to comment
Guest May 23 2013, 7:21am says:

This comment is currently awaiting admin approval, join now to view.

RaptorJesus556 May 22 2013, 11:50pm replied:

I tried it a few more times just to be sure. I keep coming up with that same error.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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116 votes submitted.

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Highest Rated (19 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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