The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 26 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (660 - 670 of 1,508)
andersonbc Aug 26 2013, 8:01am says:

Give me permission to modify the ammunition and the quantities of each box realistic, as well as the weight of each cartridge more realistic too.
I took a good look at his work, he has a great future.
I can help you adjust the position of the weapons on the screen, as well as the weight of each weapon, the price of weapons and the store in accordance with the advance in the game.

Just give me permission.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Aug 30 2013, 6:05pm replied:

Go ahead, I'm not going to try and stop people from making whatever changes to my mod that they see fit, often times they're improvements over the original product.

+3 votes   reply to comment
andersonbc Aug 30 2013, 6:07pm replied:


+1 vote     reply to comment
nevermore12 Aug 25 2013, 3:10am says:

uh, there's a crash whenever I click on the as-val too. Any ideeas on how to fix this?

+1 vote     reply to comment
nevermore12 Aug 24 2013, 4:32pm says:

oh and how about a solution for 4:3 monitors?... (just to see how much an old piece of junk can do to you)(yeah, i will get a new one eventually, but until then i must live with this)

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Aug 25 2013, 12:46pm replied:

It's in the optional folder.

+1 vote   reply to comment
nevermore12 Aug 28 2013, 8:30am replied:

which is the optional folder?*

+1 vote     reply to comment
nevermore12 Aug 27 2013, 5:42pm replied:

i had no optinal folder with my download of the mod. At the time i tried to download from the above links from some reason it wowldn't work...

+1 vote     reply to comment
nevermore12 Aug 24 2013, 4:27pm says:

i don't think you can downgrade steam stuff. and no, it doesn't seem to work with 1.0005. i just want to know if there is a way to use sks and the early sniper rifles... i get a crash whenever i click in my inventory on them. And another thing... maybe it's been mentioned before but the enviroment is too dark. Maybe it gets things closer to the atmosphere this way but my problem is my old monitor, which i can't adjust to make it look playable. It's simply too dark. So if there is a way to enlighten everithing, please tell.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Aug 25 2013, 5:28pm replied:

"i get a crash whenever i click in my inventory on them."

What does the version number say in the lower left corner of your main menu when you start the game?

+1 vote   reply to comment
nevermore12 Aug 27 2013, 5:37pm replied:

it's patch 1.0004 and 1.06b (0002)...

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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