The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (660 - 670 of 1,521)
address Sep 4 2013, 9:42pm says:

Oh man! This mod is AWESOME! The only complain is that it has many CTDs... :( Why is STALKER game such mod unfriendly? Why can't its engine to handle or pass game errors and not to crash? Whatever mod I try I can never finish it because of constant CTDs during gameplay.

By the way, good luck! Really great job!

+1 vote     reply to comment
amgm6297 Sep 4 2013, 9:56am says:

hi, I have just installed the mod, but when i start a new game at the ending of the loading the whole system crashes and the blue screen always appears, i have the 1.0005

+1 vote     reply to comment
TKGP Sep 4 2013, 2:45pm replied:

1.0004 is required for ZoA.

+1 vote     reply to comment
miffyandtyke Sep 3 2013, 2:44pm says:

hi really keen to try this mod, but keep getting a ctd right when i accept the first mission off sidrovich! when i click on "what kind of work" it crashes

+1 vote     reply to comment
TKGP Sep 3 2013, 2:48pm replied:

You need to be running version 1.0004. I am guessing you're playing on Steam, which defaults to 1.0005. Downgrade first.

+1 vote     reply to comment
miffyandtyke Sep 3 2013, 2:54pm replied:

ahha! yeah its 1.0005 ok thanks for reply.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Sep 3 2013, 4:48pm replied:

Downgrading doesn't seem easy at first, but ZoA is a mod that is definitely worth downgrading for.

+1 vote   reply to comment
ebikeboy96 Aug 30 2013, 8:14am says:

does this work with shoc complete?

-3 votes     reply to comment
TKGP Sep 3 2013, 2:50pm replied:

A snowball's chance in hell is great odds compared to how likely you are to merge two overhauls successfully.

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Sep 3 2013, 4:36pm replied:

I wouldn't call complete an overhaul, it's more like ZRP with a fairly popular texture pack added in.

If anything's the overhaul in complete, it's ZRP. Which definitely wouldn't work with AMK or its derivatives.

+1 vote   reply to comment
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Release Date
Released Apr 25, 2013
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127 votes submitted.

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Highest Rated (24 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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