The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.

HERE IS THE LINK TO THE FIX.
Moddb.com

Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.

HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME.

OUTDATED, USE THIS LINK INSTEAD.

Moddb.com
MIRROR.
Fs06n5.sendspace.com release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (240 - 250 of 1,500)
Guest
Guest Mar 1 2014, 1:32am says:

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TKGP
TKGP Mar 1 2014, 10:02am replied:

If you're certain you're following the steps correctly, then yeah, you will need to start a new game. Have you ever picked up a player-placed stash (by pressing take all)? If so, that's what caused it, and I recommend not picking those up until the next version fixes that bug.
Sorry about that.

+1 vote     reply to comment
Chernoshka
Chernoshka Mar 1 2014, 4:46pm replied:

Thanks for replying so fast :D
I'll be looking forward to the next version.
In the meanwhile, I will enjoy my unlimited ammo glitch (When I unload a weapon that has a mag in it, I get number of fully loaded mags corresponding to how many bullet is in the gun, so which ever gun I use I get unlimited ammo!)

+1 vote     reply to comment
TKGP
TKGP Mar 1 2014, 5:39pm replied:

Ah, yeah, that's the stash thing. If you do start a new save you can still use player-made stashes, just don't ever press the take all button.

+1 vote     reply to comment
sherlokshan
sherlokshan Feb 28 2014, 1:28pm says:

hi my inventory is not the Cop style? why pls help?

+1 vote     reply to comment
sherlokshan
sherlokshan Feb 28 2014, 12:55pm says:

hi i got some problem. in cordon after i passed the thumb drive to sid then he vanished any solution? other one is my inventory is different to the video that posted in this page.why? pls help

+1 vote     reply to comment
outerhaveninc
outerhaveninc Feb 27 2014, 6:09pm says:

Thanks for the help so far. I got another question though, it seems I have lost my footsteps sound effects. Is this a glitch that can be fixed?

+1 vote     reply to comment
SuaerBricker
SuaerBricker Feb 27 2014, 4:40pm says:

Sorry, but how do I know how much ammo does the current magazine has? It's REALLY bothersome to grab a gun, unload it, reload it and find out that were was only 1 bullet inside and then be blasted away by a bandit...

+1 vote     reply to comment
TKGP
TKGP Feb 27 2014, 5:00pm replied:

The condition of the magazine shows how loaded it is.

+1 vote     reply to comment
SuaerBricker
SuaerBricker Feb 28 2014, 2:24pm replied:

Yeah, sorry, I didnt explain what I was aiming for.

I mean, how do I know which current magazine I have in my weapon without looking at INV? I know I could look at the number of magazines in my inv and figure it out but in the middle of a battle I lose track of how many mag types so I just press R

BTW, awesome AI. Now its fun to fight against it

+1 vote     reply to comment
TKGP
TKGP Feb 28 2014, 2:30pm replied:

You can't, unfortunately.

+1 vote     reply to comment
SuaerBricker
SuaerBricker Mar 2 2014, 11:57pm replied:

Oh, ok, thank you for answering.

Will you implement it into future versions or is something impossible?

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
ZOA Team
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Release Date
Released Apr 25, 2013
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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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First Person Shooter
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Sci-Fi
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Single Player
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