The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

ZoA 1.07.2 Released

ZoA 1.07.2 Released

1 year ago News 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

1 year ago News 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

1 year ago News 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

2 years ago News 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

Crash fix for af_podmena

Crash fix for af_podmena

1 year ago Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

1 year ago Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

1 year ago Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

2 years ago Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (240 - 250 of 1,535)
Wolf76 Mar 7 2014 says:

Hey... loading takes too long.

Is it due to this mod ? Or is it bcz my game is ****** :/ ? I really want to know if anyone else experienced it.

Thanks in advance.

+1 vote     reply to comment
FrostyBlue Mar 7 2014 says:

Which Stalker mod or AI mod do you guys think has the most complex AI?

+1 vote     reply to comment
POOTISMAN22 Mar 6 2014 says:

whenever i click to go on the 1st mission it crashes >:( whats the cause i have the patch by the way

+1 vote     reply to comment
TKGP Mar 6 2014 replied:

Game version mismatch, you need to be running 1.0004.

+1 vote     reply to comment
POOTISMAN22 Mar 11 2014 replied:

wait i cant it just comes up with you already have patch 1.0005 no update required

+1 vote     reply to comment
TKGP Mar 12 2014 replied:

Then you need to downgrade.

+1 vote     reply to comment
POOTISMAN22 Mar 11 2014 replied:


+1 vote     reply to comment
Altairp Mar 5 2014 says:

The mod is pretty, even if if my eyes cry when they see Duty red and green camo instead of the usual black :<

I also noticed that some dialogue look like translated with google, all the new stories you can hear from the STALKERs are.

Oh, one last thing. Is there a way to get some sort of HUD back? Things like health bar and minimap?

+1 vote     reply to comment
TKGP Mar 5 2014 replied:

Dialog thing is an oversight on my part, the less awful translations will be restored next version. Just restoring the vanilla HUD layout config should work fine, all we do is move the elements way off-screen.

+1 vote     reply to comment
PureSerenity Mar 4 2014 says:

Hey ho, first of all, thanks for this mod. Sounds interesting and looks great.

My question: When I try to start a new game, I get a crashlog with:

XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:00FB7D15, xrDebug::backend()+165 byte(s)

I have already try to fix this by turning out EAX and switch the graphic settings.
I´ve got the original stalker soc (no steam version) patched to 1.04 with ZoA 1.07 gamedata + 1.07 patch 13 and the fsgame.ltx changed to gamedata=true.

Would be great if anyone know this problem and how to deal with it.

Greetings from germany!

+1 vote     reply to comment
PureSerenity Mar 5 2014 replied:

I just solved the problem ;)
Run stalker as administrator and everything is fine :)

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

S.T.A.L.K.E.R. Shadow of Chernobyl
ZOA Team
Send Message
Release date
Released Apr 25, 2013
Mod watch
Start tracking
Community Rating



132 votes submitted.

You Say


Ratings closed.

Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

Embed Buttons
Link to Zone of Alienation mod by selecting a button and using the embed code provided more...
Zone of Alienation mod
Last Update
1 year ago
535 members