The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.

HERE IS THE LINK TO THE FIX.
Moddb.com

Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.

HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME.

OUTDATED, USE THIS LINK INSTEAD.

Moddb.com
MIRROR.
Fs06n5.sendspace.com release allspawn.7z

ZoA 1.07.2 Released

ZoA 1.07.2 Released

News 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

News 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

News 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

News 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

Crash fix for af_podmena

Crash fix for af_podmena

Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Full Version 32 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (240 - 250 of 1,538)
Guest
Guest

Hey there, love the mod so far, but there is something about the suits that really aren't sitting too well with me.

The SEVA suit was always my favorite in the game, and the second generation night module was awesome too. I finally found the SEVA again and...there's no nightvision whatsoever. A bit off putting, but I can deal, but then when I run into some bandits who are fighting some snorks, one of them turns almost immediately and headshots me which shatters the helmet making me completely blind. When I manage to get away and patch myself up, the suit itself is one little point away from being useless. The nightvision is one thing, but what good is the SEVA and it's counterparts if a headshot (which happen fairly often) knocks it down to completely broken? It's jarring for the SEVA to be described as as one of the more durable suits with a 9 kg weight only for it to be so fragile.

Reply Good karma Bad karma0 votes
TKGP
TKGP

SEVA and SSP-99 are intended to be very low durability. Great for anomaly or radiation protection, awful for combat (unless you carry around a bunch of repair kits).

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Wolf76
Wolf76

Hey... loading takes too long.

Is it due to this mod ? Or is it bcz my game is ****** :/ ? I really want to know if anyone else experienced it.

Thanks in advance.

Reply Good karma Bad karma+1 vote
FrostyBlue
FrostyBlue

Which Stalker mod or AI mod do you guys think has the most complex AI?

Reply Good karma Bad karma+1 vote
POOTISMAN22
POOTISMAN22

whenever i click to go on the 1st mission it crashes >:( whats the cause i have the patch by the way

Reply Good karma Bad karma+1 vote
TKGP
TKGP

Game version mismatch, you need to be running 1.0004.

Reply Good karma Bad karma+1 vote
POOTISMAN22
POOTISMAN22

wait i cant it just comes up with you already have patch 1.0005 no update required

Reply Good karma Bad karma+1 vote
TKGP
TKGP

Then you need to downgrade. I.imgur.com

Reply Good karma Bad karma+1 vote
POOTISMAN22
POOTISMAN22

aahh

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.7

133 votes submitted.

You Say

-

Ratings closed.

Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

Style
Embed Buttons
Link to Zone of Alienation mod by selecting a button and using the embed code provided more...
Zone of Alienation mod
Statistics
Last Update
Watchers
540 members
Addons
1
Downloads
3
Articles
42
Reviews
53