The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 6 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (240 - 250 of 1,484)
CrimsonBloodGaming Feb 26 2014, 8:58am says:

I have a problem. The Ak74 that shoots 9x39, the An 94 Tactical and a HK Usp have all dissapapeard from my box in the bar. And those were all the weapons i put in the box. I can also no longer get the quest to find the dutyers gun. Is this a known issue and is there a way for me to get the items back?

+1 vote     reply to comment
TKGP Feb 26 2014, 9:15am replied:

Some NPC stole them. If you leave things in an accessible stash they'll get taken eventually. Only way to get it back is find whoever took it and either trade or kill them.

+1 vote     reply to comment
CrimsonBloodGaming Feb 26 2014, 9:17am replied:

Huh.... Well thats sucks, allthough it is a nice feature.

Do they only steal weapons though?

+1 vote     reply to comment
TKGP Feb 26 2014, 10:15am replied:

I believe they can take anything.

+1 vote     reply to comment
DemonicNoms Feb 24 2014, 10:55pm says:

Quick question, what do the different stash types do?

+1 vote     reply to comment
TKGP Feb 24 2014, 11:21pm replied:

Random just puts, well, random loot into each stash. Most of it is pretty innocuous, food, ammo, regular old weapons. Random rare means you'll probably have an Exoskeleton and a Gauss Rifle before you leave Cordon (this option is going to be removed in the next version).

+2 votes     reply to comment
DemonicNoms Feb 24 2014, 11:57pm replied:

thanks man, I also cant get nimbles flashdrive, is this a bug?

+1 vote     reply to comment
jpntdl Feb 24 2014, 9:08pm says:

looking forward to future updates, further development.
many items like health packs don't work for me and i cant always switch weapons... some other backpack issues.
a write up of how to reload magazines would be nice, cant find anything anywhere that explains the system and how it works. i appear to be reloading a mag but the bullets dont always register and if i have a bunch of mags with only a shell or two, how to unload those mags, drop the unloaded mag to make sure i reload a full clip when in a fire fight, not reloading the single mags. if there is a write up, where is it?
this looks to be an impressive mod, im excited.

+1 vote     reply to comment
TKGP Feb 24 2014, 9:29pm replied:

Medkits spawn a few smaller items in your inventory that can be used for healing. The magazine system is explained in the readme.

+1 vote     reply to comment
jpntdl Feb 24 2014, 10:51pm replied:

huh... i thought i looked through the readme... ill check it out again.
med kits, that makes sense now. i saw those smaller items and the one worked for healing.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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120 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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