The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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16 comments by FatalFunnel on Oct 31st, 2014

Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.


Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.


MIRROR. release allspawn.7z

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Crash fix for af_podmena

Crash fix for af_podmena

Oct 31, 2014 Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 30 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (240 - 250 of 1,532)
POOTISMAN22 Mar 6 2014, 2:05am says:

whenever i click to go on the 1st mission it crashes >:( whats the cause i have the patch by the way

+1 vote     reply to comment
TKGP Mar 6 2014, 10:24am replied:

Game version mismatch, you need to be running 1.0004.

+1 vote     reply to comment
POOTISMAN22 Mar 11 2014, 11:54pm replied:

wait i cant it just comes up with you already have patch 1.0005 no update required

+1 vote     reply to comment
TKGP Mar 12 2014, 1:08pm replied:

Then you need to downgrade.

+1 vote     reply to comment
POOTISMAN22 Mar 11 2014, 11:51pm replied:


+1 vote     reply to comment
Altairp Mar 5 2014, 12:25pm says:

The mod is pretty, even if if my eyes cry when they see Duty red and green camo instead of the usual black :<

I also noticed that some dialogue look like translated with google, all the new stories you can hear from the STALKERs are.

Oh, one last thing. Is there a way to get some sort of HUD back? Things like health bar and minimap?

+1 vote     reply to comment
TKGP Mar 5 2014, 1:28pm replied:

Dialog thing is an oversight on my part, the less awful translations will be restored next version. Just restoring the vanilla HUD layout config should work fine, all we do is move the elements way off-screen.

+1 vote     reply to comment
PureSerenity Mar 4 2014, 5:50pm says:

Hey ho, first of all, thanks for this mod. Sounds interesting and looks great.

My question: When I try to start a new game, I get a crashlog with:

XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:00FB7D15, xrDebug::backend()+165 byte(s)

I have already try to fix this by turning out EAX and switch the graphic settings.
I´ve got the original stalker soc (no steam version) patched to 1.04 with ZoA 1.07 gamedata + 1.07 patch 13 and the fsgame.ltx changed to gamedata=true.

Would be great if anyone know this problem and how to deal with it.

Greetings from germany!

+1 vote     reply to comment
PureSerenity Mar 5 2014, 3:57am replied:

I just solved the problem ;)
Run stalker as administrator and everything is fine :)

+1 vote     reply to comment
CrimsonBloodGaming Mar 4 2014, 12:13pm says:

Soo I went to the army warehouses to clear out the bloodsuckers, and I also got the quest from Murk and after having killed like 3-4 of them the quest from Murk was completed but the one from the guy in the bar did not, is there a way I can fix this?

+1 vote     reply to comment
FatalFunnel Creator
FatalFunnel Mar 4 2014, 6:17pm replied:

This is a bug with AMK spawning other mutants in the place where that particular bloodsucker spawns.

+1 vote   reply to comment
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Release Date
Released Apr 25, 2013
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Highest Rated (25 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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