The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
It's part of the model, though I might learn more about working with the models and animations to add things like kobras/eotechs/aimpoints as attachments.
They wouldn't really work like a scope. instead if you had one in your inventory along with a specific kit for it, it would equip the sight and exchange the model for one equipped with the sight in question.
Once the sight is equipped you would not be able to mount scopes, but I assume a script could be written to switch back the model to the default one if a sight like the kobra is equipped.
I have a sort of primitive upgrade system in mind. It's not all that different from the principle of CoP's system except that it lacks tiers and there is no UI component to it. It's mostly finding attachments, then finding the kit for the attachment, then having the weapon you want to add it to equipped in your slot.
Other things like changing internal components will rely on technicians like Screw, but they will be dialog-based in nature.
Is the Kobra sight an attachment or part of the model?
It's part of the model, though I might learn more about working with the models and animations to add things like kobras/eotechs/aimpoints as attachments.
They wouldn't really work like a scope. instead if you had one in your inventory along with a specific kit for it, it would equip the sight and exchange the model for one equipped with the sight in question.
Once the sight is equipped you would not be able to mount scopes, but I assume a script could be written to switch back the model to the default one if a sight like the kobra is equipped.
I have a sort of primitive upgrade system in mind. It's not all that different from the principle of CoP's system except that it lacks tiers and there is no UI component to it. It's mostly finding attachments, then finding the kit for the attachment, then having the weapon you want to add it to equipped in your slot.
Other things like changing internal components will rely on technicians like Screw, but they will be dialog-based in nature.
It sounds great. Keep up your work!