The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
I would think that the artifact actually supplies your body with extra hemoglobin, allowing you much higher stamina. Say goodbye to blood doping. Side-effects are melancholy and low self-esteem.
I was talking about the bleeding resistance. Part of the fun in STALKER is to balance all the different artifacts in the limited slots and you are still vulnerable (i.e. not Rambo) even after using those artifacts.
I want some modded artefacts that maybe slow movement speed in exchange for greater armor, or maybe one that increases jump height. Some which do more than buff or debuff certain stats, but which alter how the player could approach a situation. Maybe one that emits sparks whenever the player takes certain kinds of damage?
Not with the bleeding mechanics in ZoA, which are significantly higher than vanilla.
I'm going to do some things with artifacts, and artifact balance in the next patch that will give ones with more severe effects, more severe counter-effects, and the few ones with only positive attributes will be very minimal.
There's also going to be more of an emphasis of needing to combine them, since mincer healing artifacts will be radioactive, and some electra and radiation-reducing artifacts will slowly reduce health.
Comet is really one of the few artifacts that will have a combination of beneficial properties with few drawbacks, but it is a unique artifact that the player can turn in for a quest reward.
Isn't 1000% a bit OP?
I would think that the artifact actually supplies your body with extra hemoglobin, allowing you much higher stamina. Say goodbye to blood doping. Side-effects are melancholy and low self-esteem.
I was talking about the bleeding resistance. Part of the fun in STALKER is to balance all the different artifacts in the limited slots and you are still vulnerable (i.e. not Rambo) even after using those artifacts.
I want some modded artefacts that maybe slow movement speed in exchange for greater armor, or maybe one that increases jump height. Some which do more than buff or debuff certain stats, but which alter how the player could approach a situation. Maybe one that emits sparks whenever the player takes certain kinds of damage?
Not with the bleeding mechanics in ZoA, which are significantly higher than vanilla.
I'm going to do some things with artifacts, and artifact balance in the next patch that will give ones with more severe effects, more severe counter-effects, and the few ones with only positive attributes will be very minimal.
There's also going to be more of an emphasis of needing to combine them, since mincer healing artifacts will be radioactive, and some electra and radiation-reducing artifacts will slowly reduce health.
Comet is really one of the few artifacts that will have a combination of beneficial properties with few drawbacks, but it is a unique artifact that the player can turn in for a quest reward.
Nah, think of all the artifacts that cause bleeding. A well rounded artifact for those who already have higher tier artifacts
Interesting. Rare and one kind of Artifact sounds good.