The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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Add media Report RSS Icons for new medical equipment. (view original)
Icons for new medical equipment.
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SQ5000
SQ5000 - - 443 comments

cool i like it

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kenny355a
kenny355a - - 341 comments

Very, very nice idea. I just hope they are implemented well :)

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kenny355a
kenny355a - - 341 comments

To elaborate, maybe an animation for prying a bullet out with hemostatic clamps/ injecting syringes/ applying gauze? That would be epic.

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lol3r_86
lol3r_86 - - 1,372 comments

Nice idea. I hope that using those won't cause immediate effects. Using medical equipment should take some time. And should be balanced. I mean banages should have shortest time to make effect (approx.5-10 sec.), med kits medium: 10-20 sec. for standard; 20- 30 sec. military; 30-40 sec. for scientific. As for sewing and antibiotics kit it should take 40-60 seconds and should be performed in safe, thoroughly cleaned of any danger locations.

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lol3r_86
lol3r_86 - - 1,372 comments

Another idea after collecting all individual medical items they can be boxed together into a set. Instead of storing bandages, syringes, powders they would be boxed together into an specific type of medkit.

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Cheesletits
Cheesletits - - 1 comments

All but one of the upcoming medical additions look great. That one would be the steroids, the inclusion of which I disagree with as implementing them in a realistic manner is simply pants-on-head retarded. You can either use them as a simple, unrealistic stat booster temporarily increasing carry weight or perhaps stamina or you can introduce them 'realistically', forcing players to tediously cycle combinations of anabolics, hormones and levelers. I honestly don't think they have a place in the Zone or the mod.

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FatalFunnel Author
FatalFunnel - - 709 comments

Yeah, about half-way through doing my research on it I figured it wasn't going to work that way. Instead I think I'll just switch it with amphetamines or something.

Maybe I could expand on the current medical system and add more drugs, but if I were to do that I would probably add some maladies first, but if I add more items I'll probably add food first.

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Description

Updated the medical icons to include the new drugs and equipment.

The following is a list of what is used at this time in-game.

Hemostatic clamps (for prying out bullets)
Antiseptic
Gauze
Sutures
Saline (for deeper wounds)
two types of hemostatic powder packs
local anesthetic, Chloroprocaine (green syringe)
Steroids (red syringe)
Potassium Iodide (anti-radiation for the sci medkit)
Another anti-radiation drug called CBLB502 (also for the sci medkit)