The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

Forum Board
  Thread Board Author Posts Last Post
Active Topics (Mods : Zone of Alienation mod : Forum : Active Topics) Read Only
CTD Extravaganza.

(1, 2, 3, 4, 5)

CTDs (Game Crashes) FatalFunnel 105  Toolhead - read

Aug 13 2015

How to install the mod Problems with the mod. spes spes - read

Mar 6 2015

Non-CTD bugs.

(1, 2, 3)

Problems with the mod. FatalFunnel 54  SpecShadow - read

Mar 2 2015

Features you would like to see in the mod. Mod features FatalFunnel 22  CthuluIsSpy - read

Jan 14 2015

How-to: Launch ZoA Under Linux Problems with the mod. cup_of_squirrel maikuthe1 - read

Oct 8 2014

The new ammunition system. Mod direction FatalFunnel UltimateHobo - read

Jul 15 2014

Bandit trader name candidates. Mod features FatalFunnel FatalFunnel - read

Mar 8 2014

Main feedback thread. General feedback thread FatalFunnel 19  emze - read

Feb 27 2014

Mod overview and development. Mod direction FatalFunnel emze - read

Jan 27 2014

my share of Problems Problems with the mod. brakya FatalFunnel - read

Jul 12 2013

Sky Problems with the mod. Rockfort FatalFunnel - read

Jul 12 2013

Pitch black world? Problems with the mod. Pythus Pythus - read

May 8 2013

Artifact and detector families, (contains spoilers) Mod features FatalFunnel FatalFunnel - read

Mar 22 2013

New artifact concepts. Mod features FatalFunnel Piznut - read

Mar 10 2013

Should character arms for specific factions be included as an installation option? Mod features FatalFunnel FatalFunnel - read

Mar 3 2013

Mod experience stories / greentext stories. General feedback thread FatalFunnel FatalFunnel - read

Feb 8 2013

Brainstorming thread. Ideas. Mod features FatalFunnel FatalFunnel - read

Feb 8 2013

Information

The latest threads posted in these forums organized by date for your convenience.