The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

Report abuse Zone of Alienation 1.07 Patch 13
Nov 20th, 2013
293.64mb (307,909,021 bytes)
3,908 (2 today)
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Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Important note

Please install this small fix after the patch to avoid a crash in Dark Valley:

This patch includes a merge of Arena Extension Mod, economy rebalance, several minor balance adjustments, and myriad bugfixes and polish improvement.

-Merged Arena Extension Mod into ZoA
    change "aem_only = true" to false in aem_manager.script if you prefer the old arena; do this /before/ you begin a save
    Special thanks to Kstn, IG-2007 / Siro, and Darius6
-Fixed 7.62x51 boxed ammo not loading into mags by correcting their respective arrays in magazines.ltx
-Replaced SR-3M with SR-3, made adjustments in weapon spawn files
-Changed several dolg characters to spawn with AK-103s with soft point ammo, i.e. for units tasked with mutant extermination.
-Added a different type of dynamite for the dark valley treasure spawn
-Corrected some mags that spawn in treasure_manager.ltx
-Added new terrain maps that look better, in other words, I restored the old Abs Nature terrain maps for most levels.
-used the gulag scripts from nimble combat mini mod, except I modified them so that Nimble uses a concealed makarov instead of a SPAS-12.
-contains fixes to the amount of money that NPCs spawn with, in an attempt to slightly curb the imbalances of money looting.
-Small fix for the icons of 5.7x28mm ammo, FN FAL and G41 scopes, and the medical block items.
-Zombified stalker perception values fix
-Just in case added the new chimera creatures config
-modified the capture configs for several NPC models, for most I did not actually have to write new ones, instead I redefined the existing immunity sections they index, so that there is now a wider variety of different armor tiers

went through quite a bit of the Cordon dialog strings and edited them for grammar, style, etc
fixed incremental saves not always incrementing
fixed hand textures with Zastava
headlamp now has a longer range, but less spread and slightly reduced power
halved timescale and pushed start time forwards slightly
cleaned up the NPC medkit configs
cleaned up the flash drive configs and corrected a minor issue
added descriptive effect text to all consumables (please let me know if I missed any)
fixed cyrillic in repair dialogs
added proper strings for the extra food items
fixed xr_wounded again
fixed G3 not being able to equip a scope
fixed 44rd PP2000 mags being named 20rd mags
minor update to tkgp_utils
fixed nv upgrade kits throwing bad errors
fixed 44rd PP2000 mags turning into 20rd mags under a certain situation
fixed malformed configs for the Fal
moved Leupold scope to the right config
implemented duration effects for consumables
re-implemented repair kits to be more user-friendly
prevented money loot exploit due to pstor not persisting across level transitions
gave some factions different money loot chances and messages
    zombies never work; monolith almost never works; mercs and ecologists work less than average
made the night star quest use normal night stars
reorganized the fuck out of the string tables and eliminated a lot of redundancies
moved a few scopes into the proper config file
added or modified incorrect strings for a few weapons
fixed the yantar menu background
changed inventory icons for small-caliber ammunition and shells
fixed some error reporting not working properly
fixed some crashes with NPCs equipping artefacts
fixed a problem with tkgp_utils.spawnAtActor
fixed a crash due to incorrect model path
fixed a crash due to typo in one of the controller configs
fixed stance icon and stamina bar sometimes being displayed
partial implementation of duration-based effects (don't use this yet)
made 8.6x70 ammo have less ridiculously large impact decals

big thanks to Ardias for these changes
    translated and corrected a huge amount of magazine name and desc strings
    translated the night star quest start string

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Zone of Alienation 1.07 Patch 13
Post comment Comments
niick Nov 20 2013, 1:34pm says:

Is it savegame compatible?

+1 vote     reply to comment
TKGP Nov 20 2013, 1:35pm replied:

Unless otherwise stated, patches are always save compatible.

+1 vote     reply to comment
niick Nov 20 2013, 1:46pm replied:

Well, I installed the Patch 12 and it crashed on my save. Could be some other problem though, will try to check this one out.

+1 vote     reply to comment
FatalFunnel Jan 10 2014, 3:30pm replied:

I've tested this and my latest build, which are pretty much identical aside from some added textures.

The base version of the mod uploaded as of Sept25th runs.

I did not test on a new save, instead I started a new game.

Patch 13, and my modified build of patch13 do not run, and they produce an enigmatic log file.

+1 vote     reply to comment
FatalFunnel Jan 10 2014, 3:40pm replied:

Scratch that, I deleted my log file, and it crashes on startup without producing one.

+1 vote     reply to comment
Drag0 Nov 23 2013, 11:13am says:

Downloads from all mirros get corrupt. Could we get a torrent link?

+1 vote     reply to comment
TKGP Nov 23 2013, 4:56pm replied:

It's working fine for me, so I'm more inclined to think it's an issue with your archive utility. We compress everything with 7-zip so that's probably your best bet. I'll get another mirror up just in case, although I can't really do torrents.

+1 vote     reply to comment
Drag0 Nov 23 2013, 7:33pm replied:

I have both winrar and 7zip and they both cannot deal with the issue. But thanks.

+1 vote     reply to comment
TKGP Nov 23 2013, 8:31pm replied:

Not sure what to tell you then. Here's a different upload:

+1 vote     reply to comment
Drag0 Nov 24 2013, 10:27am replied:

Thanks, but it still does not extract the files properly. Shows couple of messages, that file, archive is corrupted. Ah, its so annoying.

+1 vote     reply to comment
slipkid69 Nov 30 2013, 8:16pm replied:

If you are trying to extract the files inside the folder that you downloaded them to, try extracting the files from the folder that you downloaded the file to to the desktop just right click and extract to desktop or some other location; as sometimes I get a problem like this, and when I then extract to desktop they are fine, if it fails then I have no clue. :)

+2 votes     reply to comment
Drag0 Dec 1 2013, 5:59pm replied:

Thanks, I will try that.

+1 vote     reply to comment
Guest Dec 12 2013, 5:36am replied:

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8Dante Dec 28 2013, 8:13pm says:

Can I disable tha battle tank and helicopter, because it kill me everytime. I can play ¬¬. THanks!

+1 vote     reply to comment
Guest Jan 2 2014, 12:57pm says:

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FatalFunnel Jan 10 2014, 3:28pm replied:

look in the optional folder, it has a separate no ddof shader_settings.txt

+1 vote     reply to comment
Guest Apr 4 2014, 4:33pm says:

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Released Apr 25, 2013
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