Greetings, members of ModDB. My name is Kenny, and I am currently the sole team member of the Zombie Swarm team. I originally started this project in about 2011 with a good friend of mine, but due to neither one of us knowing the first thing about putting together a source mod, it was doomed to fall apart. I had managed to piece together a few scattered scraps of content, but looking back, they weren't really of sufficient quality. Moving on to the present day, I now have much more experience working with the source engine, but I am still something of a novice. Filled with vigour, energy and ambition, I have since resumed work on my abandoned Zombie Swarm project files. At present, my plan is to replace all of the artistic assets and maps in Alien Swarm with novel ones. Essentially, Zombie Swarm will be a re-skinned version of Alien Swarm, with a couple of new missions.

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A new direction....

News 1 comment

Taking inspiration from an image that was posted Imgur about zombie-fighting 1950s housewives, I have decided to take the Zombie Swarm project in a new direction.

In essence, Zombie Swarm will now follow the story of four 1950s women as they try to survive in a world where a bizzare nuclear testing incident has turned all of the men in society into zombies. The game is going to be a gut-bursting comedy which plays on various stereotypes of the first half of the 20th century, including drop-out jocks, godfather style mafioso, gentleman's club singers, bunny boilers, hyped-up feminists, chauvanists and the government of the era.

The story of the game is still taking shape, but it's coming together much faster than I had initially anticipated. I've found that the change in setting has helped me to really break out of the rut that I've been stuck in for some time with Zombie Swarm. For a while, I've found it very difficult to think of what sort of story I want to tell, or what sort of events or styles I want to include to give the mod a bit of an original identity. If I had simply proceeded as I was doing, Zombie Swarm would be little more than a lacklustre top-down Left-4-dead game with very little to set it apart and knowing this has made me somewhat unambitious and unmotivated, knowing that my project, in spite of all my work, has nothing to make it unique or special. However, with this change in setting and style, I feel that I can now really make a game with it's own individual identity and character, which has helped to motivate me to no end.

I'm still very much learning when it comes to the source engine, but I have a loose network of acquintances and friends whom I have been able to turn to when I need advice or need someone to bounce ideas off of. Overall, things are looking good for Zombie Swarm at the moment.

Some of you will also no doubt have noticed that Faceless, (Formerly known as Slender: Source, The Operator or Der Ritter) the Slenderman-inspired mod that is still sitting high on the Steam Greenlight projects list, has resumed development after a long hiatus. I am still on the Faceless development team, and am still churning out content for that project at a timely rate. I recently finished a lovely subway car model that I think might really turn some heads when the mod goes public. I just thought that I should mention that although I'm working on Zombie Swarm, I'm still involved with the Faceless project. Zombie Swarm has been my pet side-project for quite some time, and I will continue to treat it as such whilst working on Faceless.

Work resumes

Work resumes

News 1 comment

After a long hiatus, I have begun to resume work on the mod.

A brief update

A brief update

News 2 comments

A brief summary of how the mod stands at present, and a call for programming assistance. No new pictures, images, videos or cabbages as of yet, though.

Post comment Comments
FieryPigeon
FieryPigeon - - 47 comments

To top it off the '1950's women as they try to survive in a world ' idea kinda doesn't sound that interesting, but its your mod and its up to you:)

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TL_ARMY
TL_ARMY - - 61 comments

It still wins the "Call of Duty running around like headless chicken, shooting randomly and hiding behind the Riot Shield."

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FieryPigeon
FieryPigeon - - 47 comments

This looks amazing, i hope that this turns out well and that the mod comes soon! Great work so far and such a good idea for a mod:) Also you should totally release an Alpha/Beta for this! even if its one mission it should be awesome to give us a taster!:)

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FieryPigeon
FieryPigeon - - 47 comments

Also, after the full version is complete maybe you guys should come together and try and come up with a survival game mode where you can place barricades and fight off the zombies and look for food and implement eating and sleeping into the game but maybe i'm over thinking my ideas for this type of game! and you should maybe think about a character creator, and let the user create his character from a selection of clothes or models that isn't just 4 set characters etc!:)

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JiGSAW78
JiGSAW78 - - 54 comments

Hope it will be awsome,tracking!!!

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StrykerNocte
StrykerNocte - - 474 comments

Halloween is coming fast, hope to see this soon :)

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jpguitarman
jpguitarman - - 15 comments

This looks interesting indeed. Will be keeping tabs on this mod. Hope it makes it to a release.

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daydreamdirty
daydreamdirty - - 37 comments

well just do your best. Alot of us still play this game, even if we're horrible at giving ratings or feedback. I know I am one of them myself unfortunately.

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JSHuiting
JSHuiting - - 376 comments

Please finish this man! This mod would be awesome!

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ZombieSwarm Creator
ZombieSwarm - - 35 comments

Oh, we fully intend to complete this mod. Don't you worry.

We fully intend for a playable version of the mod to be released by Hallow'een next year, but don't set your expectations too high. We are completely new to modding, and our first versions of the game are likely to be fairly minimalist and simple in comparison to our grand vision for later versions.

We're hoping to start small, and then work our way up from there. Perhaps we'll recruit more people as we go along, but at the moment, we're more interested in keeping our team small, so as to minimise confusion, friction, and time wasting.

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