Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.
Digital coast presents to you zombie survival V4, we decided to change features to make ZS more appealing and less buggy. Click read more to see the features added...
We added:
New background image & loading icon
New chapter images
Fixed maps + brand new quarantine
New Zombies!
New weapon sounds
Reconfigured iron sights
Fixed spawn system
Fixed pickups
New languages
Bleeding ears due to extreme happiness ( Optional )
sweet downloading now
GOD BLESS YOU TINGTOM, GOD BLESS YOU AND ALL YOUR TEAM.
is the random box in it now?
i believe its glitched i think its in the beta though
what he said, the random box was glitched out but fixed now, ATM beta is a big mess as i have been focusing on this and multiplayer but i can start fixing beta now... there's not actually much to fix :D
Very nice, been waiting for a new version
what!!! why didnt i KNOW THIS modb has failed me!
YES!
YES!
Awesome, will have to download asap.
Gameplay is good for this one, loving the new zombies, however:
I don't like the black and white hud, nor the odd squiggly pattern for it's borders. At the very least there needs to be an opacity option.
Zombies and grenades do next to no damage to the player. I think the damage overlay comes up red too thickly too fast. Perhaps some blood spatters on the screen instead?
On the first map the sixth wave is broken. Nothing happens.
I like the mp3 player, but could it be made that double clicking a file adds it to the playlist without playing it? I had to click each song individually and click the play button to add them to the playlist.
It takes me a lot of pressing E to buy the shotgun on Factory. Or maybe you cant buy anything until the round has started? Weird either way.
VSS has terrible scope, I assume you're going to fix that so that you actually use the scope.
Seems to be coming along nicely, good work, sorry if I sound a bit hard to please, I just want this to be as good as it can be. Also sorry if you've posted about any of those things already.
The 6th wave isn't broken.
The zombie spawn on the top floor has a zombie that always hides behind the wall out of sight.
Just throw a grenade in the top zombie spawn if the wave is at a stand still.
But that would be nice if that would be fixed in the next release.
no no we love new ideas and fixes.. the scope was a "quick fix" the image was streched and horrible so i scrapped it and edited the crosshair code, in factory im not sure but maybe the shotgun is rotated to fit the map orientation so the models bounding box is a bit funny.
The zombies were "nerfed" and the weapons were "buffed" along with the points being cut in half ...we believe this gives a longer game with a more strategic approach ( buying certain weapons ) and allows you to get into higher round ( instead of dying at round 5 ._.)
The hud is terrible i can make a patch if your desperate but i just wanted to give everyone a taste of whats to come and that we havent forgotten about you.
is it multiplayer now ?
..., no its not finished, stop asking for multiplayer and let us work im not even working on mp atm ive been doing the barrier system for beta...
after thats done well do some tests on there new multiplayer maps, but im currently a bit ill so i havent been coding...
how to fix the 6th wave problem
Great Job! When is the beta going to be released?
I'm finding that if I fire a round out of the M3 Shotgun, the game crashes
uh, no one has ever got this problem...got to me something wrong on your side
do you have a buyable ending? (if that is an actual word)?
doesnt make sense :/
he meant so say if you can actually buy an escape out of the map, an Ending... you kinda run away. many people used this buyable ending thing in the custom maps for COD WAW's nazi zombies
The maps in ZS have arena-like layouts.
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