Zombie Stress Version 1.1
May 05, 2007 Full Version 6 commentsThe updated version of Zombie Stress with updated maps and more.
Zombie stress is a Half Life 2 Single Player modification, which instead of giving you some complicated story or long winded puzzels to over come gives you what you want... zombies!
Removing the need for stories to interest you, this small mod is designed to just allow you to relieve some stress by giving you 3 different styles of zombie destruction with many weapons.
This mod is not aimed to be amazing, just a bit of fun. Though a lot of it is turning to be a turret frenzy but you can choose your game play. The machine gun and shot gun are pure favourites for pure slaughter and maximum stress relief.
ZOMBIE STRESS IS OUT NOW
Its short and sweet
-------------------------------------------------------------------Version 1.1 Features and fixes
Fixed the laggy first map, it no longer maps.
All maps has been given a face lift.
Added music to the maps
Added more zombies to maps.
Fixed the map opening on map 1.
Fixed the zombie spawning on map 3.
Fixed the poison zombies lack of movement on map 3.
Fixed the lack of zombie movement on map 2.
Changed the loading screen.
And much much more...
-------------------------------------------------------------------
The Maps
Map 1:Plain Zombie Killing
This map is designed to be the most fun and yet the most destrictive one. You start off in a room and your job is just to hack, blast, saw and shoot your way through the collective of about 80 zombies, 1 poison zombie, and 3 speed zombies.
Weapons: Crowbar, Gravity Gun, SMG, Rocket Launcher, Shot Gun, Cross Bow, AR2
Map 2: Hunt A Zombie
Work your way through a Combine training maze which has been infested with Zombies. With this map you will be able to utilize the combine turret to fight against the Zombie hords. This one is a bit darker then the last, but keep your gravity gun and shot gun close, you will be neededing them.
Weapons: Crowbar, Gravity Gun, SMG, Rocket Launcher, Shot Gun, Cross Bow, AR2, Magnum
Map 3: Escape Zombie Land
After escaping from the combine area, you find your way into a small closed off street which has had some Zombie intervention, work your way to the top of the building to open the doors to finally escape from zombie land.
Weapons: All
0 comments by SC.Nick on Jan 21st, 2009 digg this super bookmark
Well then boys and gals. We have been working hard towards one major thing here at Supa Comix, and that is a new version of the website. You have been aware of a lot of things about the new website for a long time and although i have only just got around to writing a new news post now it is all for good reasons. Major reasons are for work and uni but other things include the continuing development of two focused areas of Supa Comix.
1. New Supa Comix Website
2. Survivors Diary Podcast
I am going to talk about the second one first… so the Survivors Diary Podcast (SDP) is something that me and Adele enjoy working on and is gathering a lot of speed towars having a great community. Every week we talk about a game that we enjoy playing and it is quickly developing into one of the most successful Supa Comix projects that we’ve invested time and money into. It has already greatly exceeded the Fortress website. A lot of our time goes into this project that we enjoy developing and as well as that we also gather a lot of information and knowledge about advertising projects and getting recordings done etc. Something that will benefit Supa Comix in the long run.
The first point of our focus, the new Supa Comix website is something that although has not as much time invested in it is something that takes a while to construct when time is invested. The administration section is still being worked upon but this has advantages rather than disadvantages. Firstly it helps me add more towards the Supa Kode manual which i have been filling out ready for its release. But other advantages is that we can discuss what we really want from the website and i can get them implemented ahead of the website release. We have really been thinking about Supa Comix and where we want to go with it and a lot of things are going to change and even appear nearer the time of the website release. I do not have an actual finish data for it, but once the administration section is complete i hope that the time it takes to construct it all will be short. When i am confident with it i will release it as a beta and we can test it all together. !Hurray!
Also i wanted to add a couple of things about Zombie Stress 2 and Gal X. These projects are our next target of concentration when we finish the website. Though Gal X is facing a possible further extension of its standby setting as we want to do something along similar lines but simpler. More news about that when we actually get around to it. I know that a lot of people are awaiting Zombie Stress 2 but we really are busy and the new website is a higher priority, but despite that me and Adele have really been talking about it and the game may go back to some form of pre-production and massive changes when we come to start on it again. There are loads of area’s we want to expand it into and things we want to do with it but you’re going to have to be patient and hope that the SC website is doon soon then the ZS2 will be done sooner.
The updated version of Zombie Stress with updated maps and more.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
interesting concept, but needs a lot of work.
for now.. a 7/10
Boring!if you want a good zombie killer go to garrysmod.org and type up NOAMZ.its a map where zombies just keep spawning and theirs no end to it.it works for Garry's mod and HL2
uuuh no comment its kinda lame looking.:(
I tried to install it, like, 5 times...it won't show up!...?
and i tried too set steam of and on but its not working!!!
to much lag, not enough game.
this game looks interesting downloading now
(buried)
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It's a good mod.Killing zombies never gets boring!!
It was pretty fun. It lagged pretty hard for me on the last fight with all those zombies and turrets firing away though, but it was still fun. I liked how you expanded the max ammo capacity for the shotgun and magnum.
Hey predator, your actually wrong, people have different directorys for steam stupid, mine is C:/VALVE/steam/steamapps/sourcemods some could just be the steam folder in the C: drive, or some could have it in the programs folder, but people could have their steam folder in different places of their PC, so dont say it goes "this way" if thats not the "right way" for some people, but thank you, for those that do have that directory =)