Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

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KarateXplosion
KarateXplosion

no way

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frikazoyd
frikazoyd

Yes way >_>

Actually it's cooler than this, there's a bit of the GUI that is missing.

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darktemplar242
darktemplar242

(buried)

its badly done...we should be able to grab things instead...like props and anything...so well make our own barricades,theres not screws and things like that everywhere....you know?
you got a hammer....but where are the screws?
this should be updated...like it works only on wood no damage and works like nail gun or hl2 crossbow something like that it fix wood pieces to...
well simply a nail gun and the possibility to grab things....this would work awsome!

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DecDoyle
DecDoyle

(buried)

Fail. A hammer uses nails.

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deathparadeNL
deathparadeNL

(buried)

yes nails are missing and he does that in one hit sometimes its maybe that he misses or something and such things and you need to hit the wood more than 1 time on different places

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MrGreed
MrGreed

@ joeypc1
No. Just no. First of all, who cares if it uses nails or not, and second of all barricading a door would take forever if you for example had to hit the board with the hammer in all four corners. I mean, try doing that while having 4 zombies chasing you.

The barricading system is great as it is. I really like it.

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kakeisgood
kakeisgood

Dec is too cool to get a comment buried

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Captain_Romulus
Captain_Romulus

DEC DEC DEC!

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MrGreed
MrGreed

@ darktemplar242
It's far from badly done, just because it's not to your liking. It's a well made system. Although I have to agree that picking up stuff and nailing it to walls would be really cool.

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Lachadonan
Lachadonan

I agree to some extent but it gets the job done, plus its a preview

though I like the idea of picking up any object that can be used as a barricade and nailing it down

actually i have that in my game

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OkeiDo
OkeiDo

Do I look like I sell boards?

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tetrodoxin
tetrodoxin

Is the hammer as melee weapon needed to do this?

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OkeiDo
OkeiDo

No. You pick up the boards and the hammer comes with it.

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KilroyNZ
KilroyNZ

How do you play with that lower sens?

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OkeiDo
OkeiDo

Considered that he might have put it down just for the video so it's not all shaky?

I play with 2.8-3.5 sensitivity anyways.

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tetrodoxin
tetrodoxin

I forgot to say:

Good job. Still love you <3

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wazanator
wazanator

Wow looks awesome :)

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ToxicFruit
ToxicFruit

wow i want to cry.....in a good way

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k21234
k21234

wow. this looks like a huge improvement! good job, ZPS team.
are boards the only thing you can nail to the walls?

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OkeiDo
OkeiDo

Yes you only nail boards that you pick up.

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Knights
Knights

The barricade system is freak n great, you'll all like it!

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dvdhaxor
dvdhaxor

Don't you think there will be zombie helpers that will pick up planks? Will be there a "that's mine" system?

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Rus21
Rus21

(buried)

This is bad idea.

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DecDoyle
DecDoyle

No. THIS IS SPARTA.

And a brilliant feature.

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_S_E_R_G_
_S_E_R_G_

that's great. can't wait!

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Omega_17_The_True
Omega_17_The_True

very good ! Now we can make more efficient barricades, poor zombies :D

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Andrey(Rus)
Andrey(Rus)

and you must find this wood or it comes with respawn? Still GJ ppl BIG RESPECT!

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William
William

SWEET Tomorrow will be a good day :D

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Sousuke_Sagara
Sousuke_Sagara

aaawesome :O

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shrapnel123
shrapnel123

amazing

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Comrade_Suhov
Comrade_Suhov

Screw L4D. ZPS rules as always.

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danw13335
danw13335

Very nice. Can't wait until tomorrow :)

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danw13335
danw13335

Sorry for the double post. Even though I hit reply, Mod DB keeps thinking I'm trying to make a standalone comment. Anyway, in response to Comrade_Suhov above:

As I, and many others have said before, L4D and ZPS are simply not comparable. You can like one better than the other, but there's no way you can actually argue that one is better than the other. Totally different kinds of games.

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Comrade_Suhov
Comrade_Suhov

Infact L4D costs 50$ and I got totally bored of this buggy beta-version after 15 hours of playing. ZPS is totally free, but it's rep[layability is 4x times bigger that L4D one.

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RockerFox
RockerFox

really i stick with the different games comment. Like L4D wasn't built to have 2 different modes. In fact the early betas and alphas only had the one mode Player Vs zombie Player and Computer. Later they changed it and now it can be Player Vs computer or like the old betas and alphas Player Vs player and computer zombies.

One main difference is the only zombies in Zp and Zp:s are player zombies. In L4d there are Player and computer zombies. The other thing is a player doesn't play a regular infected they play 1 of 4 boss infected. I would go further with this but i think by now you get the point. 2 Different games. Both=Very good

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Sousuke_Sagara
Sousuke_Sagara

I forgot to say this...WE ALL LOVE YOU <3
You might Say "O'Rly?!"
Then we will say "Ya'Rly!"

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JACK47END
JACK47END

(buried)

ZPS is a wasting time i nver seen a mod so bored like this, play as human? boring, play as zombie? more boring than human

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Inafinus
Inafinus

You're just jealous because you could probably never mod something like this and you want to shatter all of their hardwork. So STFU and GTFO!

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zzrezz
zzrezz

woo!! YEA... THATS WHAT IM TALKIN ABOUT!! and ZPs team.. AWESOME JOB :D :D :D :D :D :D

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LW-Samlan
LW-Samlan

cool, but can the zombies bust through the barricades by hitting the door? if not it seems like this would completely screw many maps over in terms of balance (and make it hard to create new maps without worrying about people turtling behind barricades)

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DarkVegeta
DarkVegeta

i think we all know what this means.Zombies=SCREWED.XD

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Tyon
Tyon

Well yes zombies screwed.
Which is for me a rather bad thing because i love playing zombie. I actually dont know how to win on hmm cabin. There are only houses and everyone of it was a fortress before this patch. Now the fortresses are even more untouchable?!

Hm... hope that it does not kill the fun being Zombie. And what about biotec. The door from the offices to the fountain was opening inwards. And i guess she was undestroyable. If the barricades block the door from the inside it means an instant win of the humans.


Hope i worry too much...

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Otreum
Otreum

Very very well done, I was wondering why this hadn't been done in this mod yet since it's easily done on garry's mod.
I just worry about how it will effect the balance in gameplay. Personally, I think you should just make it so doors can't be opened by zombies, and that they actually have to bash the doors down if they are shut.
The only place a barricade system like this would be good, is in a singleplayer zombie game, and unfortunately, there are no good singleplayer zombie games.

Anyway, i'm not going to jump to conclusion, I think I would rather play it and see how it goes in game first, but I do have my doubts.

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Blood_Wraith
Blood_Wraith

Pretty awesome right there.

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Kaith
Kaith

I'm enjoying the new barricade system. Yes, there are a few moronic teammates who will break a barricade, whether by accident or intention. However, admins usually make short work of them. All in all the new system adds a great new dynamic. I like it. :)

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AlCool
AlCool

And I "Jizzed in my pants"

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NateTehGreatt
NateTehGreatt

Hahahahahaaaahahah yes.

Hi AlCool :D

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DecDoyle
DecDoyle

Wayyy overused now mate!

But that was said in January, so you pass! :D

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ZTecDudeZ
ZTecDudeZ

Awesome, thas what i allways wanted to have on ZPS this system should be at all Zombie Games And even L4D but maybe a little bit more realism

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DevilDog6
DevilDog6

I think that's pretty cool, But could be improved. For instance, instead of hitting the board just once, maybe click a few times before the board stays. Also just as a little thought, perhaps make it possible to pick up the wood from somewhere on the map before hand, instead of it just appearing, this would add a sense of realism to the barricade system.

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Description

Here is a preview of the new Zombie Panic: Source barricading system in action. (Note: New system presents a HUD display in game for angle and size of wood boards which is not shown in the video but screenshots have been provided in the images section.)

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