ZPS - Horde
Oct 17, 2009 Music 3 commentsNew Zombie Panic: Source ambient track "Horde" - By KillahMo
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
11 comments by Dman757 on May 18th, 2013
During this past week we've had a few announcements that we are happy to share with you today! We've been quite busy working on getting Contagion up to par and while we've shared a few screenshots here and there we haven't talked about much else behind the scenes.
Many have been wondering when Contagion will be available on steam and while the game isn't on sale yet we are happy to announce you will be able to see Contagion coming to you this Fall! With our Contagion Steam Shop setup we also have our Official Steam Group which you can follow for all the latest updates and news about Contagion! This also includes our official Steam community Hub linked to the group.
Although we won't be officially attending PAX again this year as the lint in our pockets wasn't convincing enough, we have entered Contagion in the PAX 10 competition. Which is a competition for indies to win a chance to showcase their game at this years PAX Prime. So that means, should we win, we will receive a kiosk to demo the game. We have our fingers crossed!
Now in other Monochrome news, the Zombie Panic: Source Steam page will be getting a facelift soon as well as we transition to Steam's new content management system, "SteamPipe." This new system will allow us to roll out updates easier and include some performance benefits to players.
Benefits include:
More info soon as we convert over to the new system.
If you've missed them we've posted a few new screenshots the past couple weeks from one of Contagion's maps "Aurora". There will be plenty more to come! Here's a small recap:
New Zombie Panic: Source ambient track "Horde" - By KillahMo
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
New Zombie Panic: Source ambient track "Descent" - By KillahMo
The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Highest Rated (13 agree) 10/10
Well...this is the greatest HL2 mod I've ever play! and i hope you guys can keep your hard works on the new mod! it looks awesome!
Dec 15 2010, 4:11am by oceaneyes
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OMG!!! I Want this so bad for source!!!
last updated 5 months ago......
my life is worthless if this mod dies
I am waiting so bad to play ZP:S. I remember way back in the day when the only servers were Shaun of the dead, Pwn of the dead, and K-train. ZP used to be my absolute favorite game/mod. Not anymore though so i hope ZP:S can bring my luv for ZP back. All of these new people that play the game ruin it for me. They are always yelling in their mics. Anyway update us with new media too because it is looking pretty sweet so far. I really want to see the new zombies and survivors.
Yea I was wondering if I can get you touch whit moddb or then whit email but I try this one first so I am mapper and drawer and I would like to know if you would like a new mapper to your game and if you want I could send some of my map picture to you to see my quality of work ... ^^* I would really like to do maps for a mod insted of css and I love all type of zombie thingys so this would be nice to do maps for ZP:S I shall be waiting answer or questions ^^
I am realy excited for this mod, it looks great. i have been waiting forever to play. I know it has to be quality, but could you give me a ball park towards when it will be released (hopefully soon. thx.
"Would be cool to start as a zombie, get two kills and mutate into like oen of thos elicker mofos on RE and start climbing from walls chaseing people..."
i dont lke this idea because it would be too like Resident Evil and this is 100% zombie game
and those lickers aren't 100% like zombie creature
lickers are good in RE because its their style but zombie panic i think that ZP isnt like that its only human vs. zombie and like to keep it that way.
but because im not in ZP team so i can't know what they has in their mind.... do they want this to be like RE game like human vs. zombies and orc's or that old classic way like human vs. zombies and i like that old classic style
There are no lickers in ZP:S
IM WAITING HERE VERY *****!!!! ehh......
i mean I WILL LOVE THIS MOD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
suggestion!
put lot of ammunation in that game so averybody can get their share of ammunation. because in ZP1 have one problem there is not bullets enough everyone is stealin bullets allthetime and i dont know where is all the bullets because im just started to play hl1 version of ZP
I loved the first one, but the thing that ruined it was the influx of ****** noob maps. Most of them had no environment, just like a house or something. I remeber playing one were you spawned on top of tree sand there was like one room and it had guns... what the crap is that? It ruined the game.
Looks like here you have some good looking official maps. Is there ever going to be a classic mall map? I mean thats strait up classic from the movies right there...
I was also pondering human objectives to coplete map, zombies have to stop them? Maybe? Like go from one end of town ot the next? Zombies spawn into meaner critters? Would be cool to start as a zombie, get two kills and mutate into like oen of thos elicker mofos on RE and start climbing from walls chaseing people...
hell running down a street with one of those fast things runnign at you would scare the **** out of me.
@VirusRaptor: Not to worry the game is already playable and things are going very well. We are more than confident on a 2006 release. Hope you all enjoyed this most recent Media Release.
Tatsur0