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The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Blog RSS Feed Report abuse Latest News: Contagion's Steam Shop, Release Announcement, and Official Group!

11 comments by Dman757 on May 18th, 2013

During this past week we've had a few announcements that we are happy to share with you today! We've been quite busy working on getting Contagion up to par and while we've shared a few screenshots here and there we haven't talked about much else behind the scenes.


Contagion's Official Steam Shop & Group!

Many have been wondering when Contagion will be available on steam and while the game isn't on sale yet we are happy to announce you will be able to see Contagion coming to you this Fall!  With our Contagion Steam Shop setup we also have our Official Steam Group which you can follow for all the latest updates and news about Contagion! This also includes our official Steam community Hub linked to the group.


Contagion & Pax 10

Although we won't be officially attending PAX again this year as the lint in our pockets wasn't convincing enough, we have entered Contagion in the PAX 10 competition. Which is a competition for indies to win a chance to showcase their game at this years PAX Prime. So that means, should we win, we will receive a kiosk to demo the game. We have our fingers crossed!



Zombie Panic: Source & SteamPipe

Now in other Monochrome news, the Zombie Panic: Source Steam page will be getting a facelift soon as well as we transition to Steam's new content management system, "SteamPipe." This new system will allow us to roll out updates easier and include some performance benefits to players.

Benefits include:

  • Faster and smoother downloads
  • Faster game boot times and map load times
  • Smoother dedicated server distribution and update rollover

More info soon as we convert over to the new system.


Aurora Estates Screenshots!

If you've missed them we've posted a few new screenshots the past couple weeks from one of Contagion's maps "Aurora". There will be plenty more to come! Here's a small recap:

Suburbs Preview Suburbs Preview
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-Monochrome

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ZPS - Horde

ZPS - Horde

Oct 17, 2009 Music 3 comments

New Zombie Panic: Source ambient track "Horde" - By KillahMo

ZPS - Barricade System

ZPS - Barricade System

Jan 28, 2009 Movies 0 comments

Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...

ZPS - Descent

ZPS - Descent

Jan 28, 2009 Music 2 comments

New Zombie Panic: Source ambient track "Descent" - By KillahMo

ZPS - Zombie Panic Theme Song

ZPS - Zombie Panic Theme Song

Jan 18, 2009 Music 1 comment

The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #1

New Hands and Weapon Animations - Sample #1

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #2

New Hands and Weapon Animations - Sample #2

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

Post comment Comments  (2860 - 2870 of 2,893)
HaloStrike
HaloStrike Apr 7 2006, 11:38pm says:

OMG!!! I Want this so bad for source!!!

+1 vote     reply to comment
willie16
willie16 Apr 6 2006, 11:25am says:

last updated 5 months ago......

my life is worthless if this mod dies

+1 vote     reply to comment
Crapperz
Crapperz Mar 19 2006, 10:14pm says:

I am waiting so bad to play ZP:S. I remember way back in the day when the only servers were Shaun of the dead, Pwn of the dead, and K-train. ZP used to be my absolute favorite game/mod. Not anymore though so i hope ZP:S can bring my luv for ZP back. All of these new people that play the game ruin it for me. They are always yelling in their mics. Anyway update us with new media too because it is looking pretty sweet so far. I really want to see the new zombies and survivors.

+1 vote     reply to comment
Fol
Fol Mar 13 2006, 5:10am says:

Yea I was wondering if I can get you touch whit moddb or then whit email but I try this one first so I am mapper and drawer and I would like to know if you would like a new mapper to your game and if you want I could send some of my map picture to you to see my quality of work ... ^^* I would really like to do maps for a mod insted of css and I love all type of zombie thingys so this would be nice to do maps for ZP:S I shall be waiting answer or questions ^^

+1 vote     reply to comment
jerek101
jerek101 Jun 26 2007, 6:15pm says:

I am realy excited for this mod, it looks great. i have been waiting forever to play. I know it has to be quality, but could you give me a ball park towards when it will be released (hopefully soon. thx.

+1 vote     reply to comment
willie16
willie16 Feb 3 2006, 7:56am says:

"Would be cool to start as a zombie, get two kills and mutate into like oen of thos elicker mofos on RE and start climbing from walls chaseing people..."

i dont lke this idea because it would be too like Resident Evil and this is 100% zombie game
and those lickers aren't 100% like zombie creature

lickers are good in RE because its their style but zombie panic i think that ZP isnt like that its only human vs. zombie and like to keep it that way.

but because im not in ZP team so i can't know what they has in their mind.... do they want this to be like RE game like human vs. zombies and orc's or that old classic way like human vs. zombies and i like that old classic style

+1 vote     reply to comment
RaGe08
RaGe08 Dec 28 2007, 9:31pm replied:

There are no lickers in ZP:S

+1 vote     reply to comment
willie16
willie16 Feb 3 2006, 7:47am says:

IM WAITING HERE VERY *****!!!! ehh......

i mean I WILL LOVE THIS MOD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

suggestion!

put lot of ammunation in that game so averybody can get their share of ammunation. because in ZP1 have one problem there is not bullets enough everyone is stealin bullets allthetime and i dont know where is all the bullets because im just started to play hl1 version of ZP

+1 vote     reply to comment
KiGrind
KiGrind Dec 14 2005, 10:52pm says:

I loved the first one, but the thing that ruined it was the influx of ****** noob maps. Most of them had no environment, just like a house or something. I remeber playing one were you spawned on top of tree sand there was like one room and it had guns... what the crap is that? It ruined the game.

Looks like here you have some good looking official maps. Is there ever going to be a classic mall map? I mean thats strait up classic from the movies right there...

I was also pondering human objectives to coplete map, zombies have to stop them? Maybe? Like go from one end of town ot the next? Zombies spawn into meaner critters? Would be cool to start as a zombie, get two kills and mutate into like oen of thos elicker mofos on RE and start climbing from walls chaseing people...

hell running down a street with one of those fast things runnign at you would scare the **** out of me.

0 votes     reply to comment
Tatsur0
Tatsur0 Jul 31 2006, 10:08pm says:

@VirusRaptor: Not to worry the game is already playable and things are going very well. We are more than confident on a 2006 release. Hope you all enjoyed this most recent Media Release.

Tatsur0

+2 votes     reply to comment
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Platform
Windows
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Monochrome LLC
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Official Page
Zombiepanic.org
Release Date
Released Dec 27, 2007
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Highest Rated (13 agree) 10/10

Well...this is the greatest HL2 mod I've ever play! and i hope you guys can keep your hard works on the new mod! it looks awesome!

Dec 15 2010, 4:11am by oceaneyes

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