The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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2 comments by Tatsur0 on May 20th, 2006 digg this super bookmark


Hello Zombie Panic Community!

It's been about a month since we informed the community that we had a new programmer begin working on ZP:S, and so a news post seemed appropriate. Work is well underway in respect to Zombie Panic: Source, and proof of that will come with a major media release! But, to keep you all happy, here's a little sneak-peak as to some of what's coming:

User Posted Image

This Shotgun is known as the "Super Shorty"

Video of it in action: Serbu.com

-ZP:Source Development Team-

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Official ZPS Trailer - 480p

Official ZPS Trailer - 480p

Nov 15, 2008 Trailers 2 comments

Here is the Official Zombie Panic Trailer at 480p, so settle in and enjoy!

Official ZPS Trailer - 720p

Official ZPS Trailer - 720p

Nov 15, 2008 Trailers 1 comment

Here is the Official Zombie Panic Trailer at 720p, so settle in and enjoy!

Comments  (2050 - 2060 of 2,230)
norton2
norton2 Jun 25 2007, 6:11pm says:

When is ZP:S Coming out? Ok makes kinda some large time its stopped on 50 ~80%. Lez go guys!

+1 vote     reply to comment
SD-fan
SD-fan Jun 22 2007, 1:36pm says:

what the statics with these mod? when its going be relase?

+1 vote     reply to comment
mark008
mark008 Jun 21 2007, 4:21am says:

MUahahahahahhaahh!!!1 zombies!!!

+1 vote     reply to comment
mdarwin1
mdarwin1 Jun 18 2007, 7:12pm says:

so will the mod be released this summer???

+1 vote     reply to comment
mark008
mark008 Jun 18 2007, 8:02am says:

OOOO!!! THIS MOD IS GREAT! I LOVE ZOMBIES!!

+1 vote     reply to comment
Tatsur0
Tatsur0 Jun 16 2007, 9:20am says:

Hey guys,
Sorry for the delay in response but been busy focusing on the site more than our ModDB profile. Just a lil update we will be posting a new media release soon.

Just recently we hired on

OkeiDo - PR (also handling new hires and doing a great job on that)
Sharzar - Animator (started work on a new rifle that will be posted soon)
Ree - Character Modeler (started work on a female survivor/zombie look forward to this)

A number of bugs have been resolve and features added.
We just added in a number of new weapons and cleaned up existing model issues.

Things are progressing very nicely but we still do not have a solid release date to give you. We will not make the mistake that so many other mods have done by releasing too early. The game is more than playable and looks great but you'll have to be patient.

Thanks,
Tatsur0
ZP Development Team
Zombiepanic.org

+2 votes     reply to comment
webdragon
webdragon Jun 10 2007, 12:27pm says: Online

I think that when a player is killed by a zombie nothing should happen at first other than maybe a warning on his screen, then like 5 seconds later he turns into a zombie on the spot. No respawning just a transformation.

+1 vote     reply to comment
Finly
Finly Jun 1 2007, 9:52pm says:

If you got a folder inside a folder it wont read it like C:/Programs/Vavle/Steam/SteamApps/SourceMods/ZombieMaster/ZombieMaster Then the files, it wont work

Also If its half life 1 mods and you got half life :Source, It might not work, cuase it wont for me. Idk any other reasons

+1 vote     reply to comment
DevilDog6
DevilDog6 May 24 2007, 8:41am says:

Does anyone know why some mods work, as in appear in my steam games list, and others dont ? any help would be greatly appretiated. yes the folders are in the right folders.

+1 vote     reply to comment
DevilDog6
DevilDog6 May 24 2007, 8:37am says:

This mod looks almost 3 times better than my favourite mod so far "Zombie Master", Please please please make a map of raccoon city :) that would be so awesome. do you have a new estimated date ?

+1 vote     reply to comment
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Zombiepanic.org
Release Date
Released Dec 28, 2007
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