The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

Image RSS Feed Latest Screens
Revolver Render HE Grenade render USP Render
Blog RSS Feed Report abuse Latest News: Progress

2 comments by Tatsur0 on May 20th, 2006 digg this super bookmark


Hello Zombie Panic Community!

It's been about a month since we informed the community that we had a new programmer begin working on ZP:S, and so a news post seemed appropriate. Work is well underway in respect to Zombie Panic: Source, and proof of that will come with a major media release! But, to keep you all happy, here's a little sneak-peak as to some of what's coming:

User Posted Image

This Shotgun is known as the "Super Shorty"

Video of it in action: Serbu.com

-ZP:Source Development Team-

Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Downloads RSS Feed Latest Downloads
ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 43 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 9 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (2020 - 2030 of 2,082)
HaloStrike
HaloStrike Jun 26 2006, 5:50pm says:

YAY! Cooler tha he hal 1 version

+1 vote     reply to comment
Nimgoble
Nimgoble Jun 26 2006, 9:11am says:

I can't wait to play this mod.

+1 vote     reply to comment
willie16
willie16 Jun 26 2006, 8:44am says:

will there be anything playable on this summer?

+1 vote     reply to comment
AgentFreedom
AgentFreedom Jun 26 2006, 6:48am says:

will there be a female model just asking

+1 vote     reply to comment
brandon762
brandon762 Jun 25 2006, 8:55pm says:

I like that Mossberg model, it's pretty cool. Very nice detailed work going on here, and I assume that this mod will be orgasmic to play.

+1 vote     reply to comment
HastingsIV
HastingsIV Jun 25 2006, 8:49pm says:

You have waited a long time for this and I hope we will not dissapoint....
Zombie Panic! Source has just released a massive amount of media for our hungry public. We should have our media here on ModDB shortly, giving tats some time to rest first :D Check out our new models, maps, renders, and sounds here : www.zombiepanic.org

+1 vote     reply to comment
alfaalex101
alfaalex101 Jun 25 2006, 1:01pm says:

I hope this well be better that the other mods. Take Zombie Hoard as an example! Hard to get headshots because zombies move too fast and even if you do get a headshot you need to get 2 in a row with an awp to get a kill. Miss the second shot and the zombie is back to 200 health. Very cheap. Zombies also move really fast and hard to kill. This mod better make things fun and frantic! Best of Luck!

+1 vote     reply to comment
PhilBouncyCrabStudio
PhilBouncyCrabStudio Jun 20 2006, 1:51pm says:

What Messenger do you guys use? So, I can contact you about my example map which is nearly done.

+1 vote     reply to comment
PhilBouncyCrabStudio
PhilBouncyCrabStudio Jun 17 2006, 3:51pm says:

If you still need a mapper, send me a message.

+1 vote     reply to comment
willie16
willie16 Jun 15 2006, 2:31am says:

i mean this*

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Contact
Send Message
Official Page
Zombiepanic.org
Release Date
Released Dec 28, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

7.7

357 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
Rank
4 of 7,950
Visits
301,972 (841 today)
Last Update
3 weeks ago
Watchers
883 members
Files
12
News
24
Features
3