The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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2 comments by Tatsur0 on May 20th, 2006 digg this super bookmark


Hello Zombie Panic Community!

It's been about a month since we informed the community that we had a new programmer begin working on ZP:S, and so a news post seemed appropriate. Work is well underway in respect to Zombie Panic: Source, and proof of that will come with a major media release! But, to keep you all happy, here's a little sneak-peak as to some of what's coming:

User Posted Image

This Shotgun is known as the "Super Shorty"

Video of it in action: Serbu.com

-ZP:Source Development Team-

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Comments  (2000 - 2010 of 2,171)
DevilDog6
DevilDog6 May 24 2007, 8:37am says:

This mod looks almost 3 times better than my favourite mod so far "Zombie Master", Please please please make a map of raccoon city :) that would be so awesome. do you have a new estimated date ?

+1 vote     reply to comment
OkeiDo
OkeiDo May 16 2007, 6:41am says:

We PROMISED you a game? "Release Estimate: Early 2007". Note the ESTIMATE, there's no promise in that.
We can't know for sure when the game will be released and you can't demand us to release something because we said we would do soon. Things doesnt always go as planned so you just be patient and wait.

+1 vote     reply to comment
cololi
cololi May 15 2007, 7:02pm says:

i cant post topics in the zombie panic website for some reason... so i complain here... you mentioned that the mod would be released early this year.. yeah right..its almost half of the year and no news of it...so or either you guys release it soon or you have been giving flase promises

+1 vote     reply to comment
WhiteKnightz
WhiteKnightz Aug 28 2007, 12:46pm says:

I gotta say, there are MANY MANY zombie mods out there, many have died or are unactive, but zps is hangin in there and going really smooth ^_^, I would like to thank them for their hard work and dedication for this mod.

Thank you ZPS team!!!!!!

zps is looking better every minute :o

+1 vote     reply to comment
OkeiDo
OkeiDo May 13 2007, 5:53am says:

It never said 90% I looked the same day you wrote that comment on the 9th of may and then it said 80% like it has done for some time now. This page haven't been updated for 4 months and the silly thing is that you guys are commenting here and are asking questions about the progess of the mod. Instead of asking here maybe you should check the real website where they post more News than here. If you go to www.zombiepanic.org you will see that there will be a Ask a Dev Event on IRC next weekend. Thing's are going fine, it's not going backwards.

Check the real website next time you want more recent news.

+1 vote     reply to comment
A13X
A13X May 10 2007, 2:43am says:

This mod will be released soon enough, Im sure of it. By the look of things a beta should come out in a few more weeks or so :) Keep up the good work team!

+1 vote     reply to comment
Fryhole
Fryhole May 11 2007, 6:07pm says:

@cololi: I hear ya, all the zombie mods either have died or sucked to begin with... Is our only choice that really crappy fiddlers green game? GaG!

But seriously...90%, a ballpark estimate is in order! :D

+1 vote     reply to comment
cololi
cololi May 9 2007, 6:28pm says:

guys since you havnt updated it since february and it say its 90% done...so it will be soon right? like this month?
Please give us some dates to keep our hopes....and you'll say: WHEN ITS DONE!!!.. u always do... but if it is more than 95%done by now you should have an idea..
Sry if i sound mean but im just eager and anxious to play ur awesome mod

+1 vote     reply to comment
cololi
cololi May 12 2007, 2:52pm says:

lol it was 90% last week and now its 80%.. what is going on? are you guys ever going to finish or you are just going backwards?

+1 vote     reply to comment
mdarwin1
mdarwin1 May 5 2007, 11:45am says:

the only really good and popular zombie mod out so far for hl2 is zombie master please zps release something to the public

+1 vote     reply to comment
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Released Dec 28, 2007
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