ZPS Windows Full Build v1.25b
Apr 15, 2008 Full Version 42 commentsZombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
11 comments by Tatsur0 on Jan 12th, 2008 digg this super bookmark
The Zombie Panic team would like to thank everyone for being patient with us allowing us the time to patch up our mod. There were a few bugs and exploits that made themself known after release and so we spent the next two weeks fixing these up as well as balancing the game out more. For more information check our changelog.txt (included in installer as well).
We're now finishing up the linux binaries and working on our content patch. We'll also be keeping an eye on any future bugs/exploits that might crop up.
Thank you,
ZP Development Team
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Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...
Patch including all content from ZPS 1.2 and the recent hotfix.
This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.
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This mod has actually really, really grown on me! I first started out playing with my brother after release on a LAN connection. It wasn't too fun then, simply because I generally don't enjoy 1 vs 1 gameplay (so my fault basically, not the mod's)
So then I recently started playing online, and I've had a lot of fun each time I've played! The only issue I've noticed is that sometimes the zombies seem powerless against the humans, but I suspect that's because I've been playing on custom maps with little thought given to balancing.
So in summary, I really enjoy this mod! The only thing that disappoints me is the usage of stock HL2 content (crowbar animations, swing sound and a few textures and props), as I am a stickler for that kind of thing. Really hate the HL2 look. =P
Anyway, I voted this mod an 8. Look forward to what the future holds for Zombie Panic: Source!
That crowbar swing animation will probably be fixed in some of the later versions so i hope that'll make you even more happy!
Hey Tats, I don't know if you ever saw my comment way back from March. Anyway I was saying that it would be awesome if instead of just having a key for "cycleammotype", we can have another key that cycle's to the previous ammo (i.e. moves UP the ammo menu). That way people can bind mwheelup and mwheeldown to sift through the ammo types, and then press mouse3 to drop. (That's what I would want to do ideally.) That would make ammo sharing so much more intuitive & easy. And we all know sharing is caring... =)
thanks i love this mod
It's really nice to see that this is the most played hl2 mod out right now.(for the most part)You guys put alot of effort into it in terms of atmosphere, quality , and fun. I also like that you guys listen to the community for ideas and such. I look forward to whatever else you guys have to show us.
Hey do you have any idea when the new weapons and map will come out?
When we release the large content patch. We have not announced a date for this particular release but we're all losing sleep working on it so please be patient.
Tats...
YAY for Tats
hey no problem... sry
sups, enjoying this mod to, same here :D