The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Blog RSS Feed Report abuse Latest News: Zombie Panic: Source Linux Server files released!

0 comments by Tatsur0 on Jan 15th, 2008 digg this super bookmark


Hey guys,
We wanted these out with the most recent patch but due to griefers we were forced to leave Linux build out. We appreciate your patience and want you to know the wait is over. Here you go-


thanks again for your patience,

ZP Development Team

Zombiepanic.org 

 

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ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 43 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 9 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (100 - 110 of 2,084)
noztrix
noztrix May 6 2008, 9:42am says:

Do I need hl2dm for multiplayer mods?

+1 vote     reply to comment
OkeiDo
OkeiDo May 6 2008, 11:47am replied:

You need to purchase a game that includes the Source SDK base. HL2DM does that, purchase it then go to Tools in your steam menu. Install the Source SDK base and you will be able to play most of the HL2 mods available to the public.

0 votes     reply to comment
noztrix
noztrix May 6 2008, 2:18pm replied:

I do have hl2 dm but Im wonderig becuase my friend dont have it but he have hl2 so can he still play multiplayer mods?

+1 vote     reply to comment
Christian++
Christian++ May 6 2008, 2:50pm replied:

I doubt it.
=(

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) May 6 2008, 4:55am says:

i accidentally readed "shemales". *vomit* *more vomit*

+2 votes     reply to comment
mdarwin1
mdarwin1 Apr 28 2008, 5:23pm says:

what type of graphics card do u have drenwick

+2 votes     reply to comment
goochbread69
goochbread69 May 1 2008, 12:44am replied:

probably not man, sorry

+2 votes     reply to comment
Knights
Knights Apr 28 2008, 12:24am replied:

Prob not very well with that memory, what's the graphics card? If it's one of those integrated types forget it.

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) May 6 2008, 4:54am replied:

Come on, i can play HL2 in my laptop with high settings and with average 28fps.
(no bicthing about "crappy fps". remember, that movies have usually 25fps, especially blu-ray movies.)

Amd turion 64 mk36 (single-core)
1Gb Ram
Windows XP Pro 32-bit
Radeon xpress 1100 128mb
80 Gb HDD

Only problem is overheating ~ laptop will usually freeze, when temperature reaches the 85 degrees.

+1 vote     reply to comment
Karnthebetrayer
Karnthebetrayer Apr 27 2008, 10:10pm replied:

Do you have a graphics card?

Ok this modd was pretty cool but I feel there is a power struggle between the two... Cooler powers for the zombies is a must. Like limited super strength to pick up couches and such. Fire has always been a possibility with the source engine. It would be so cool if you guys could develop a flame thrower. The Sniper rifle thing everyone wants seems over the top.....

+2 votes     reply to comment
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Released Dec 28, 2007
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