Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

Report article RSS Feed ZPS v2.0 Available Now on Steam!

Zombie Panic! Source v2.0 is now available through Steam. We're also announcing this years Official ZPS Halloween Prop Modeling Contest!

Posted by Tatsur0 on Oct 28th, 2009

We told you we'd reveal more about Zombie Panic! Source v2.0 soon and by that we hoped to surprise you with an early release! We're all going to be busy celebrating Halloween and we hope to hear all about yours so instead of waiting till the 31st. Enjoy ZPS v2.0 Now! If you already have ZPS installed it should already be updating/updated and we've already contacted the Servers to let them know to update theirs. It's a very large patch (400+ MB) so get updating ASAP. If however you don't have ZPS...


=====Zombie Panic! Source v2.0=====
- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.

Before you run off to play, we'd like to congratulate this years winners of the Official ZPS Halloween Prop Modeling Contest. We were very excited to see what you would all enter into this years competition and were very happy with the results.

Winners: 1st Place - Dominik Kasko "Jack-O-Lantern in the Un-dead's Grip"
2nd Place - Mike Fortais "Left F...in the Garbage Dead"
3rd Place - Paul Bannon "Splatterhotel"




Special Mention - WatchMaker for his Cobwebs, Pumpkins, and Awesome Candy Props.

For everyone else, excellent work and I look forward to next year. If you didn't win and would like to release your content you may go ahead and do so. Feel free to post your work on the forums for all to see as well.

We would also like to once again thank NOESIS Interactive for their support and help with judging.


Happy Halloween!

-ZP Development Team



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Post comment Comments
Minuit
Minuit Oct 28 2009, 8:08pm says:

Pretty cool, love that rubbish bin prop. Haven't played ZPS in ages, I guess I'll be beating all of you up ingame soon.

+1 vote     reply to comment
azultain
azultain Oct 28 2009, 8:37pm says:

Uh the update is not the 31?! Well i go later dl the update!

+1 vote     reply to comment
Xylemon
Xylemon Oct 28 2009, 8:50pm says:

Why the hell does Valve do this to Mods? Remember the Team Fortress 2 demo? That kinda killed off Fortress Forever's hype. Now the Left 4 Dead 2 Demo has come out! Today! God now I don't know what to play. L4D2 or ZPS 2.0!?

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Oct 28 2009, 8:55pm replied:

Play both. ZPS and L4D2 are very very much apart as to gameplay. Of course l4d2 did add in melee weapons so maybe l4d3 will be kill off zps! OH NOES! heh It's halloween and everyones releasing. L4D1 didn't hurt ZPS so we'll see :) Already working on our next patch as well.

+4 votes   reply to comment
RockerFox
RockerFox Oct 29 2009, 5:52pm replied:

well they are 2 different games when you look at them. L4D2 is more cinematic and is more along the lines of run like hell, take a breather and run again with a ton of ai zombies in-front and behind you. Also L4D2 feels a bit more team dependent as in you use your teammates for things other then extra guns or extra zombie claws. ZP:S seems a bit more objective based and more into horror then into the constant action (again, individual stalker player zombies rather then giant 50 infected hoards). And finally in ZP:S it looks like more of an open are most of the time rather then a bunch of paths from point "A" to "B". I wish the best of luck to both games anyway.

+4 votes     reply to comment
godly12
godly12 Oct 29 2009, 12:02am buried:

(buried)

obviously l4d 2 this sucks

-29 votes     reply to comment
Mastix
Mastix Oct 29 2009, 7:05am replied:

Obviously your parents are brothers

+19 votes     reply to comment
KCMark
KCMark Oct 29 2009, 11:16am replied:

lol high five

+8 votes     reply to comment
Bender411
Bender411 Oct 29 2009, 7:55pm replied:

Ooohh... Smack!

+4 votes     reply to comment
razorb
razorb Oct 28 2009, 9:09pm says:

heh good job to winners :) is the arcade machine in any maps? oh and nice to see u constantly updating :D gj guys!

+2 votes     reply to comment
Tatsur0 Author
Tatsur0 Oct 28 2009, 9:29pm replied:

He was asked to reskin (what you see is the reskin) so it didn't make it into this patch but will be available for v2.1 in maps. Will be hitting you up soon razor but now I must sleep x.x appreciate the compliment :D

+1 vote   reply to comment
Bluedrake42
Bluedrake42 Oct 28 2009, 10:19pm says:

woah wait no infection? what is this wounding thing?

+1 vote     reply to comment
frikazoyd
frikazoyd Oct 28 2009, 10:20pm replied:

Those are only in ZPA. The features listed with a .- are all ZPA-specific.

Wounding is just a gradual loss of life.

+2 votes     reply to comment
Bluedrake42
Bluedrake42 Oct 28 2009, 11:59pm says:

yeah I'm not really diggin this update, everyone else I played with agrees. Hope you guys work everything out for the next patch... didn't really like ZPA either sorry =/

-3 votes     reply to comment
Darius0101
Darius0101 Oct 29 2009, 8:42am says:

'- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).'

wtf? :S

+5 votes     reply to comment
freredarme
freredarme Oct 29 2009, 9:25am says:

Nice media ! Good work.

+2 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Oct 29 2009, 10:32am says:

Never played this mod very much this looks like a big update so will check it out.

+2 votes     reply to comment
Megadave2003
Megadave2003 Oct 29 2009, 8:36pm says:

I haven't noticed much change so far in the mod. Then again, i only played for 10 minutes on one map and server. But it does look good.

+2 votes     reply to comment
Blandr3ws
Blandr3ws Oct 31 2009, 5:39am says:

Played ZPS ages ago and it was still pretty rough (in gameplay aswell), but now it looks awesome. Think it's time to download.
And the new mode sounds better than the new scavenger mode in l4d2, so grats on that :)

+1 vote     reply to comment
cfel
cfel Oct 31 2009, 5:53pm says:

good job guys, personally I think the arcade machine rocks most, shame judges don't use their eyes.

+1 vote     reply to comment
Minuit
Minuit Oct 31 2009, 6:22pm replied:

If you could cry and throw a hissy fit some more, that'd be great.

-1 votes     reply to comment
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Platform
Windows
Developer
Monochrome LLC
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Official Page
Zombiepanic.org
Release Date
Released Dec 27, 2007
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