ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
here is my modified zombie file.
includes:
Larger zombie squad, reduced zombie squad price,faster, and much lower hitpoints
Survivor squad now has m1 carbines for better accuracy instead of grands.
Scout unit which is a fast one-man team lightly armed and low health.
this video shows the more realistic damage that normal squads can do to a zombie (once they're in range)
Hi just asking why does the Zombies run from the humans??? shouldent they you know like walk Towords the Humans to fee....Eat them?? or have the zombies got more afraid 2 die again?? just askin sorry if i offended any1 in this question an for possible bad english well.. is it like wip or is it that way the Z's will be in realese for the ToV Just askin??
Oh btw when I'm talkin about the zombies i means the Ai\bot player and can you remove the Pinned status from the zombies its kinda not right zombies are stupid and dead well im done thx for reading and if i can get some answears im happy
As I'm sure you are aware of, this mod is still in development. I think the zombies still have the behavior of infantry in this demonstration, (avoid CQC, crouch to avoid getting hit, retreat) and I'm sure the developers are working on improving the AI for the horde, and I think they did work on it quite a bit for the recent "Z-mas" beta release.
i think the other player was human, and he was moving the zombies away from the surviors to demonstrate the 'real-damage'
Is anyone else getting raped by the droid ****?
i get it 24/7 i hate it