Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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Blog RSS Feed Report abuse Latest News: Summer is Here!

17 comments by burtondrummerNY on May 20th, 2014

Hello dear fans!
I am so excited to be writing this news article for you guys today! Life is great - the sun is shining, birds are chirping, and best of all, I'm not sitting in a classroom failing a final exam! Isn't it lovely!?
Ahem, back to the article. I'm so excited to be able to actually write this right now so I can keep you guys updated and show you that we're still alive and breathing. Unfortunately I don't have anything really to show off - a lot of what I've been doing during finals week, besides studying and not sleeping, is drawing little doodles on napkins, notes, old quizzes, etc, so I can't really show you much of that. However, I will address some key points that I've been meaning to get to and share what I can via text!
Firstly, I'd like to thank and specify the members of the team who are still active, at least as far as I'm concerned. Obviously we're all pretty busy with real life, so we've been pitching in wherever we can. Our team looks a little something like this:

  1. burtondrummerNY - Lead developer - do a little bit of everything, especially coding, modeling and texturing.
  2. Aidas2 - Lead modeler - does what he can, when he can
  3. warhammerchaosgod - Balancer, designer - he's in charge of making sure that ZombieMod is a competitive and balanced game that you guys will want to play long after release
  4. Sirpsychoj - Scar god - does just about whatever he wants, but his forte is whipping up scar code like it's his job.
  5. HerrVoss - Mapper extraordinaire - he helps make sure it's clear that this isn't France anymore

Special thanks to DMz, Beefy^, VanAdrian, and the countless members of the CoH community who have lent a hand to ZM during its development. At release there will be a list of contributors with their full contributions made clear.
Secondly, I want to address something of particular importance before I go into the real update. As I'm sure you guys are aware, ZM deals with some particularly sensitive matters, including widespread death of civilians and innocent people. It is not ZM's intent to display anything that could be unsettling, especially when you consider some of the tragedies that have occurred during our development. For this reason, with the added bonus of reducing potential causes of lag, we have decided that depictions of death on maps will be kept to an absolute minimum and will be handled tastefully when needed. On a similar note, I would like to remind everyone that ZM is an apolitical mod - we do not wish to make any political statements of any sort, meaning that topics such as foreign relations (specifically US-Russia, US-China and China-Japan relations), gun-rights, and current politics of any sort will not be addressed.
With all that depressing stuff out of the way, let's get down to business (to defeat the Huns?) We are really excited to make ZM a totally unique experience in CoH and indeed the entire strategy gaming genre. We are doing everything we can, from a mapping, balance and scripting perspective to make sure that ZM is an enjoyable experience. It is my ultimate goal for ZM to be released as a professional-quality product with a wide variety of maps and map types that can be played competitively or for fun by anyone with Company of Heroes and a computer. Unfortunately my speculations on release dates are exactly that - speculations, but it is my fear that, as school gets harder, the mod will not be released until after my graduation in 2016. I certainly do hope, however, to be proven wrong :)
I hope to have stuff for you guys very soon - I'm very eager to get to work and to have some shots out of what we're doing as soon as possible. But first, I think I need about a week to get back on my feet after that year at school. All the best from your ZM team!

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Post comment Comments  (3390 - 3400 of 3,674)
Fresz
Fresz Jun 28 2009, 3:43am says:

Ah, i didnt, thanks!

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Jul 12 2009, 8:05pm replied:

Sorry guys I was away the last three weeks.

+1 vote     reply to comment
purplepinkflame
purplepinkflame Jun 28 2009, 1:38am says:

this only works for versions below 2.4 i believe. haven't you read the news? they're currently developing for 2.600

+1 vote     reply to comment
Fresz
Fresz Jun 27 2009, 6:09pm says:

I cant get it working, any help, or detail explanation?

+1 vote     reply to comment
purplepinkflame
purplepinkflame Jun 23 2009, 4:30am says:

how close is this too being ready for a 2.6 update? oh and.... just i thought of this offhand.... will the helicopters only fire on the rout like an airstrike..... as you said below.... page before now i think..... or will they target enemies with missiles and gatling guns and such

+1 vote     reply to comment
Maximus183
Maximus183 Jun 21 2009, 2:41pm says:

How are you gonna do now that version 2.6 has been released ?

+1 vote     reply to comment
Scott913
Scott913 Jun 20 2009, 2:46am says:

Good to hear :). Hopefully you can get some balaclavas and stuff if you plan to add SF and for those swat guys. Not sure how hard those are to model as I have only really tried to edit Dawn of War models myself.

+1 vote     reply to comment
Scott913
Scott913 Jun 19 2009, 8:24pm says:

Since most maps seem to be more urban will we be seeing more urban camos?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Jun 19 2009, 9:19pm replied:

For what units will be camouflaged, there will be urban camos

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Jun 19 2009, 7:07pm replied:

Not yet. We haven't released the 2.6 version

+1 vote     reply to comment
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