Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



Image RSS Feed Latest Screens
Pistols Pistols Pistols
Blog RSS Feed Report abuse Latest News: Summer is Here!

17 comments by burtondrummerNY on May 20th, 2014

Hello dear fans!
I am so excited to be writing this news article for you guys today! Life is great - the sun is shining, birds are chirping, and best of all, I'm not sitting in a classroom failing a final exam! Isn't it lovely!?
Ahem, back to the article. I'm so excited to be able to actually write this right now so I can keep you guys updated and show you that we're still alive and breathing. Unfortunately I don't have anything really to show off - a lot of what I've been doing during finals week, besides studying and not sleeping, is drawing little doodles on napkins, notes, old quizzes, etc, so I can't really show you much of that. However, I will address some key points that I've been meaning to get to and share what I can via text!
Firstly, I'd like to thank and specify the members of the team who are still active, at least as far as I'm concerned. Obviously we're all pretty busy with real life, so we've been pitching in wherever we can. Our team looks a little something like this:

  1. burtondrummerNY - Lead developer - do a little bit of everything, especially coding, modeling and texturing.
  2. Aidas2 - Lead modeler - does what he can, when he can
  3. warhammerchaosgod - Balancer, designer - he's in charge of making sure that ZombieMod is a competitive and balanced game that you guys will want to play long after release
  4. Sirpsychoj - Scar god - does just about whatever he wants, but his forte is whipping up scar code like it's his job.
  5. HerrVoss - Mapper extraordinaire - he helps make sure it's clear that this isn't France anymore

Special thanks to DMz, Beefy^, VanAdrian, and the countless members of the CoH community who have lent a hand to ZM during its development. At release there will be a list of contributors with their full contributions made clear.
Secondly, I want to address something of particular importance before I go into the real update. As I'm sure you guys are aware, ZM deals with some particularly sensitive matters, including widespread death of civilians and innocent people. It is not ZM's intent to display anything that could be unsettling, especially when you consider some of the tragedies that have occurred during our development. For this reason, with the added bonus of reducing potential causes of lag, we have decided that depictions of death on maps will be kept to an absolute minimum and will be handled tastefully when needed. On a similar note, I would like to remind everyone that ZM is an apolitical mod - we do not wish to make any political statements of any sort, meaning that topics such as foreign relations (specifically US-Russia, US-China and China-Japan relations), gun-rights, and current politics of any sort will not be addressed.
With all that depressing stuff out of the way, let's get down to business (to defeat the Huns?) We are really excited to make ZM a totally unique experience in CoH and indeed the entire strategy gaming genre. We are doing everything we can, from a mapping, balance and scripting perspective to make sure that ZM is an enjoyable experience. It is my ultimate goal for ZM to be released as a professional-quality product with a wide variety of maps and map types that can be played competitively or for fun by anyone with Company of Heroes and a computer. Unfortunately my speculations on release dates are exactly that - speculations, but it is my fear that, as school gets harder, the mod will not be released until after my graduation in 2016. I certainly do hope, however, to be proven wrong :)
I hope to have stuff for you guys very soon - I'm very eager to get to work and to have some shots out of what we're doing as soon as possible. But first, I think I need about a week to get back on my feet after that year at school. All the best from your ZM team!

Media RSS Feed Latest Video
Post comment Comments  (3350 - 3360 of 3,678)
Jeff5894
Jeff5894 Aug 10 2009, 9:56pm says:

will we have to wait till the map contest is over for beta 3?

+1 vote     reply to comment
Kimbo
Kimbo Aug 10 2009, 6:47pm says:

Will this support for ToV? or do i have to find my Opposing dvd?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Aug 10 2009, 7:52pm replied:

Should work with both, so your choice

+1 vote     reply to comment
infl1ct1on
infl1ct1on Aug 10 2009, 6:21pm says:

I am going to buy company of heroes just to play this mod! Hopefully it is very fun!

+1 vote     reply to comment
purplepinkflame
purplepinkflame Aug 10 2009, 5:25pm says:

hot damn!!! this looks good!!! :D

are any of the tree options coded yet?

and are you going to use actual humvee models, or will you have to use a halftrack model in absence of something closer too a humeve

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Aug 10 2009, 5:36pm replied:

Yep, most of the doctrine abilities work.

Yes, once we start getting animated models ingame (or models in general, as my burner tool has stopped working), we will actually use humvees.

+1 vote     reply to comment
Jesusfreak
Jesusfreak Aug 10 2009, 5:11pm says:

Can you give a date for the Beta 3?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Aug 10 2009, 5:17pm replied:

Not at this current time. I am sorry. We are waiting for people to return from vacation, to respond, etc.

+1 vote     reply to comment
Kerensky
Kerensky Aug 7 2009, 5:26am replied:

Maybe you can pretend its white phosphorous instead and thats its burning them to cause damage rather than poisoning them?

+1 vote     reply to comment
GriffinZ
GriffinZ Aug 11 2009, 5:17pm replied:

but ...but they are already dead right? My point is that you have to destroy the brains, cause you cant kill whats already dead...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Company of Heroes: Opposing Fronts Icon
Platform
Windows
Contact
Send Message
Official Page
Forums.relicnews.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Horror
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote ZombieMod on your homepage or blog by selecting a button and using the HTML code provided (more).

ZombieMod
ZombieMod
Statistics
Rank
155 of 21,895
Last Update
1 month ago
Watchers
1,868 members
News
63
Tutorials
2