Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!
ZombieMod offers many new exciting features such as:
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.
Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.
Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.
Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.
Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.
Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.
I hope that you have all had a wonderful holiday season - Happy Hanukkah to our Jewish fans, happy Kwanzaa to those who celebrate, merry Christmas to those with the trees (religious or not), and happy festivus to the rest of us (well...you, but that doesn't rhyme). I had a wonderful Christmas, and will soon be ready to resume working on ZombieMod.
In the period leading up to Christmas, I have been doing work for various other mods, especially for the BK addon by justforfun1. I felt it was more appropriate this year to hold off on doing anything for the holidays, which I know is disappointing for you guys, but was a much needed break for me. With the new year approaching, I am ready to face some of the most difficult tasks needed for ZM to be finalized. The current outlook is as follows:
The goal is to release ZM in 2016. I do not know how realistic this is, but it is the plan. So, what do we need from you? We need your continued support, patience, ideas, but mostly to keep being you. We are incredibly grateful for your support and understanding, and we are working to make sure that your support is not misplaced.
All the best, and a happy new year!
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