ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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The American Dream
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Munchie009
Munchie009 Dec 5 2011, 9:13pm says:

Heh heh...

+1 vote     reply to comment
Munchie009
Munchie009 Dec 5 2011, 9:20pm says:

Does ZM and MC mod share models, and if so is this a shared one? Because the Abrams model(s) for both of these mods is incredibly well done.

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burtondrummerNY Author
burtondrummerNY Dec 6 2011, 2:10pm replied:

No, we do not share models. One way you can tell is the amount of detail modelled into the vehicles - MC relies more on the texture (which is a good thing in an RTS) because you are expected to have numerous amounts of vehicles on the field. For ZM, we have a lot of detail modelled into our models because you will, in theory, only see a few of these vehicles ever! The humvees and strykers are doctrine specific and limited in number, while in MC they are basic units! We do, however, share a skinner, Chopin, who is absolutely fantastic at what he does.

+4 votes   reply to comment
SirPsycho
SirPsycho Dec 5 2011, 10:32pm says:

No we dont, but we have some members that work/help on both Mods. Your eyes are very observant though as the same guy (chopin) does textures for both mods along with others. He's an excellent skinner and were glad he finds the time to do some of our miltary textures for us. So you will see some very good resemblence between the two, but I assure you that both models and textures are new and specific for each mod.

+3 votes     reply to comment
Watson710
Watson710 Dec 5 2011, 11:19pm says:

would that happen to be operational? that would be sick! have a little protection against the zombies.

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 6 2011, 2:11pm replied:

Maybe, you'll have to wait to find out more ;)

+1 vote   reply to comment
Firesprayer
Firesprayer Dec 6 2011, 12:22am says:

I think the houses seem a bit small, the vehicle's size is a bit reasonable for CoH, but for a standard person to walk into the house, they would just have to duck under to get in. Other than that, it looks really good.

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 6 2011, 2:06pm replied:

I disagree, when I set up the model I made it taller than the vcoh infantry model which stands 2 meters tall. I don't know anyone 2 meters tall, but if I did, he would have problems going through doors as well, lol. These are just small single story houses.

+2 votes   reply to comment
Wolf.lasagna
Wolf.lasagna Dec 6 2011, 1:06am says:

M1 ! <3 Incredibly Well done !
Keep going like that boys, you work is beautiful.

+1 vote     reply to comment
THRRRPT
THRRRPT Dec 6 2011, 1:36am says:

Out of curiosity, how exactly do the zombies deal with vehicles? You'd think something like an Abrams, or even a Stryker would be a huge 'I win' button. :P

+1 vote     reply to comment
willychong8921 Online
willychong8921 Dec 6 2011, 7:34am replied:

Well, this mod featuring a fuel system, when vehicle run out of fuel, it will not move and become a static pillbox, still good but useless when hoards of zombies just run right through cause tank shot can't kill most of them.

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burtondrummerNY Author
burtondrummerNY Dec 6 2011, 2:07pm replied:

Plus, zombies can kill the crews of vehicles after a certain amount of damage (as if they pry open the doors/hatches), so you need to make sure that you don't get your vehicle surrounded.

+1 vote   reply to comment
Watson710
Watson710 Dec 7 2011, 9:57pm replied:

so would there be a fuel truck or a supply truck to be able to run fuel out to gthe distressed vehicles if they happen to get stuck?

+1 vote     reply to comment
chulaksaviour
chulaksaviour Dec 6 2011, 9:43am says:

would be great if there was some way to limit the ammo like the fuel

+1 vote     reply to comment
HavocOfDoom
HavocOfDoom Dec 6 2011, 12:13pm says:

Drivable?

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 6 2011, 2:08pm replied:

You'll have to wait and see ;)

+1 vote   reply to comment
Euphoria_21
Euphoria_21 Dec 7 2011, 2:50am says:

Reminds me of a certain mw2 mission..

+1 vote     reply to comment
SlipSon
SlipSon Dec 7 2011, 7:49am says:

what is that glow of the tank,is it from the map lights or the texture ?

+1 vote     reply to comment
JesusOfCalgary
JesusOfCalgary Dec 7 2011, 11:10pm says:

The map Im assuming, the glow seems to be on the house too.

+1 vote     reply to comment
Chopin_1988
Chopin_1988 Dec 8 2011, 9:35am says:

hmm..i guess all faces of the model have been smoothed ? it looks a bit strange ...

+1 vote     reply to comment
aidas2
aidas2 Dec 21 2011, 9:43am replied:

Exported withouth normal map, so looks much worse than it will when it's done and animated.

+1 vote     reply to comment
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Description

Ahh, living "the American dream" - having two kids, a dog, a nice house, a white picket fence, just like everyone else. Oh, but here there's zombies. Lots of them. These pictures show off some new environmental objects we've been working on, including our first house! Also show are many small items such as street lights, see-saws, cars, road textures, and of course, an M1A1 Abrams. More on that later ;)

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Dec 5th, 2011
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