ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
The Pyromaniacs rely on fire to burn both the living and the undead to a crisp, and are especially effective against large groups of enemies or enemies in cover. They can also lay traps in buildings with the appropriate doctrine upgrade. Furthermore, thanks to their flameproof clothing, enemy flamethrowers do very little damage to this unit.
Need a light?
I can literally hear them singing "Setting the world on fire"
Wondering if it's possible to have some zombies, once set on fire, coud they turn kamikaze and sprint towards the nearest survivors and damage their health?
Possibly ;)
WOOHOO!
we havent seen much of the zombies is recently are they just being put on pause for now or are they done ;D
As I said elsewhere, we're doing the zombies last, as they have the most unique (and hard to balance) units, so we want to have the bandit vs survivor balance perfect before we add them
oh okay. are you planning to have the zombies a very cheap infantry spam type of faction or like the other armies but just with the zombie spin? personally both sound cool to me but im wondering how the doctrines with zombies will work. im guessing one doctrine will be about overwhelming numbers and another about just massively buffing your already existing your zombies. am i right :D?
Burn Baby Burn !
Would you like it roasted or extra crispy?