ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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Report RSS Flying Cycle (view original)
Flying Cycle
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Darth|Tyranus
Darth|Tyranus - - 112 comments

most impressive , that mouse cursor though

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burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Well, at least you know where the gif restarts haha

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Killer_midget2
Killer_midget2 - - 180 comments

Well... I have to say, this.... this inst the first thing I would think of being in a CoH mod.... but great work. (I just cant stop laughing, is this really CoH?) :) Also, is this going to cost Munitions, Manpower or fuel? (MP would be best in my opinion)

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burtondrummerNY Author
burtondrummerNY - - 2,050 comments

It's an ability like the air recon for the P47

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Odysseus95
Odysseus95 - - 1,162 comments

Neither could I. Out of all the things Burt and I have to work on, he makes the bloody bird. Here's to you, old chap!

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gigiilmatto
gigiilmatto - - 615 comments

Wow...

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Reborn:X
Reborn:X - - 3,456 comments

Wait, so this is a Bandit faction unit?

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burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Yes. It's not controllable, but it is used in an ability

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Clockworks
Clockworks - - 357 comments

Hey! Why not implement zombie birds? That'd be a pretty neat idea, right? Though it'd be pretty difficult to incorporate I imagine :/ Best of luck, you guys are doing great!

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Description

A short (and crappy) gif of the falcon's flying cycle. The animations are chosen randomly, with a 75% chance of playing the "coasting" animation, and a 25% chance of playing the "flapping" animation. At the end of each animation, it chooses again.