ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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Fixed Chainsaw
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plyuto518 Jan 21 2013 says:

LOL! Construction workers gonna kill all them zombies! Excellent work!

+11 votes     reply to comment
Woozle Jan 21 2013 says:

vroom vroom

+9 votes     reply to comment
Frosty_Guy Jan 21 2013 says:

One House. One Door. Just SHove The Chain Saw In The Doorway And You Have A Zombie Free Place :D

+7 votes     reply to comment
AntonioAJC Jan 22 2013 says:

Nice, gonna chop some zombie's head off.

+1 vote     reply to comment
warhammerchaosgod Jan 22 2013 says:

How the??? I thought it would be nigh impossible to create a melee weapon/system in COH as it would be way too much work. Very impressive.

+1 vote     reply to comment
GriffinZ Jan 22 2013 replied:

riiiiiite, what did you think the zombies main weapon would be? M1 Garand? :P

+5 votes     reply to comment
warhammerchaosgod Jan 22 2013 replied:

Yeah but I mean they will probably use the Grenade throw animation up close(the zombies), but how are you going to animate this baby? I really wonder. :D

+1 vote     reply to comment
TigerHunter Jan 22 2013 replied:

The WW1 mod(forget the name, it looks awesome) has added in melee weapons that infantry switch to in close quarters(no bayonets, just clubs, etc). IDK how, but maybe that could be applied here, but ranged units should have bad melee.

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Jan 22 2013 replied:

The chainsaw uses the flamethrower animations, which fit surprisingly well. Zombies use the grenade throw animation because it looks like swiping. I will have to talk to the gents over at the WWI mod to see if they can educate me!

+2 votes   reply to comment
warhammerchaosgod Jan 22 2013 says:

Yeah The Great War 1918 Mod uses grenade throw animation up close to simulate a melee attack. You can see this in their recent videos uploads.

+1 vote     reply to comment
luke5522 Mar 1 2013 says:

Hell yeah :D

+1 vote     reply to comment
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I have finally gotten around to fixing the chainsaw, it now has some fixed model errors, has sound effects, blood splatter effect when firing, smoke effect from the exhaust, and most importantly, the left-over flame effect from the flamethrower is gone.

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Jan 21st, 2013
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