Zombie Master In Short Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze. Features Human team: * A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more * A number of challenging objectives that encourage players to team up and work together * The ability to interact with the environment to build barricades and carry objects Zombie Master: * Real Time Strategy...
Zombie mods—if nothing else—have taught us that games featuring the walking dead must be innovative to keep our attention. Everyone loves the idea of shambling corpses, but the time is ripe for something new to change our perceptions.
Posted by JoeX111 on Apr 25th, 2007 digg this super bookmark
Review
[page=Introduction]

That said, Zombie Master sounds like it should be a train wreck. If I try to explain it to someone, there is this inevitable rolling of the eyes. See, the game is a fusion of Iron Grip’s first person shooter versus real time strategy mechanics with a heavy dose of Unreal Tournament’s assault mode and heaps of zombies sprinkled on top for good measure. It just sounds like a wet dream amalgamation of different ideas crammed together on the overused Source engine with fanboyish fever.
It also works wonderfully.
Set amongst yet another generic zombie apocalypse, players can assume the roles of different survivors that ban together in a feeble attempt to escape with their lives. In each level—of which there is currently only one—the survivors must complete a set number of objectives before making their escape. In the released beta of Zombie Master, these objectives involve finding parts scattered throughout the level to rebuild a damaged truck. Once these items are pieced together, the truck must be defended from the undead for three minutes while, presumably, the truck is jump-started and everyone can head to freedom.
Attempting to prevent these people from leaving is the zombie master, a disembodied spirit of some sort that can call fourth the undead hordes from preset spawn points throughout the level. In every round, a sole player is given this role, working to foil his or her fellow players while watching the carnage unfold around them. It’s all rather voyeuristic, but then, isn’t that why we enjoy horror movies to begin with?
Anyway, the need to work cooperatively is vital to the success of the humans. When the match begins, you start with only your wits and your fists to defend you. Guns and melee weapons are littered around the environment, but ammo is scarce and not everyone will find something to defend themselves with. Those with the guns must conserve ammo while simultaneously protecting their fellow players, who must foot the admittedly boring task of locating the different supplies. Veteran survivors might also wise up to the idea of creating barricades out of explosive barrels, boxes, tables and any environmental object that can be pushed.
The zombie master himself, meanwhile, is wrestling with the controls at this point. A bodiless, floating entity should control just like the standard spectator camera, sailing easily forward in any direction with the forward button and a flick of the mouse. Instead, you control things like an RTS game, but with a first person camera. See, press the forward button to sail ahead, spin the mouse wheel to ascend and descend, move the mouse to the edge of the screen to turn around, scream at the game to vent frustration. It really is a broken control scheme, one which I constantly avoided by ascending as high as I could go, pointing the view downwards, then just playing the game like a stock RTS.
There’s no need for this. I see what the creators were trying to do. When you do start spawning and ordering your minions around, you do it like an RTS: by clicking them, selecting the attack and then clicking where they need to go. However, most of these attacks are largely unnecessary because the zombies are smart enough to go after nearby human players, making it only necessary to move them into position. Couldn’t the creators have made the zombie master play like a spectator camera, with some additional “select all on screen” and “move here” buttons added to the mix? It’d certainly be a lot easier.
Editors Note: According to the creators, there is an undocumented way to switch to the free roaming spawn camera by hitting the shift button while playing. This will hopefully become standardized in later releases as it went undiscovered during the review process.
The beginning of the match is slow. The survivors fan out and start hunting for supplies. The zombie master spawns a few zombies at different allotted locations around the map, none of which can really get near a spry and alert human. The zombie master can also activate a few environmental traps, zapping people with loose electrical wires and dropping cargo containers on them. Characters clever enough not to fall into these hazards return, slamming the supplies repeatedly against the truck until a script kicks in and sticks the item into place. Nearby, a chalkboard scratches off each item from the list until all of them are collected.
At this point, everything kicks into high gear. By now, you’ve fortified the warehouse, a countdown timer is ticking away and you’ve conserved as much ammo as you can. Your buddies are fanned out across the floor, taking up various positions and waiting for the inevitable.
It happens quickly.
The zombie master suddenly receives undead spawn points all around the warehouse. With a few clicks of a button, he can send literally dozens upon dozens of shamblers, banshees, hulks and drifters upon the survivors. The ceiling explodes inwards, raining undead monsters.
“Head for the catwalks!” someone screams over his microphone.
Two newbie players near the doors are instantly overrun, forgetting their lack of weapons and feebly punching the menacing hulk zombies until they are hurled across the room in tatters. A brave, self-sacrificing soul runs to an explosive barrel with his last bullet, blowing himself and several of the walking dead into the next world from whence they came. The survivors head upstairs, firing round after round into the seething mass of rotting bodies below, desperately trying to keep the horde at bay…
See, this is why people rave about this mod.
The buildup is agonizingly slow. Dying early means having to sit around and wait ages for a new match to begin. The controls are shoddy. The maps are woefully limited. The models are merely modified versions of preexisting Half-Life 2 materials. Everything in it screams “early beta” and lacks the polish and total immersion of Natural Selection or Iron Grip.
But, it also doesn’t matter.
As I watched hundreds of my drones swarming upon the last few survivors, I experienced an evil sense of hilarity I hadn’t felt since playing Dungeon Keeper back during junior high. When I ran forward into the zombie onslaught and started beating them with my sledgehammer, trying in vain to draw attention away from the others, any negative thoughts about playing this mod vanished.
Zombie Master is a game that draws you in slowly, reaches a safe plateau, then shakes your entire gameplay experience to the core in its last moments. The future success of the mod depends on its’ developers building greater and more complex levels—some set in an overrun cityscape would be a definite plus—but for the time being, this is a great work in progress.

(+) Great sense of atmosphere and genuinely exciting gameplay.
(+) Makes good use of the zombie genre for a change.
(+) Objective based gameplay, multiple unit types, optional traps and tight map design allows for highly different strategies and experiences.

(-) General early beta bugs.
(-) Unintuitive zombie master controls.
(-) Long wait times if killed early in a match.
(-) Some will be turned off by not always getting a gun while playing.
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Some of the newer levels (vault) also get a lot of good feedback, though it may not have the polish (lightly here) of docks, it does have a rather interesting objective base. Its nice to see people mapping for this and taking it seriously.
What game were you playing, and were you the Zombie Master or a Survivor? You can't spawn hundreds of drones... sounds like you got too excited while writing this review.
Great mod, it'll be getting a place on my "Mods I have to play" list.
Awsome Review, definatly makes me want to check out the mod. Thanks for writing this up :D
Great mod and nice review :P
I really wanna play this mod now. An absolutely fantastic review.
Awesome review, cant wait to play!
Guys its out now.
After the beta stage and lots of lag/bug fixes, this game will be the best mod in my list ^^ Gmod right behind it. :)
We really should have written instructions ;)
Tapping shift changes you to the much longed-for spectator-style camera, for easy movement - tap shift again to go back into standard controlling mode.
We're working on the issues mentioned - thanks for the positive review :D
-Angry Lawyer
Really? Hell's bells. I'll check into that. If so, I'll add a note in the middle of the feature about it.
Now to play!
Hyperbole?
gr8 mod i'd love to get in and do some custom texture work for this :D
Damn I need to download this, it sounds really fun *waits for the month to end so that I get my adsl2+ back*
Seemingly hundreds. Dozens do the trick, and if it's enough to excite someone that much, its a good experience.
I'm liking the sound of this. My shiny new PC is out there in the mail order ether. I feel I shall give this a try when it arrives :)
Its a very good mod!
Nervous squirrel the reviewer was describing a typical play session, not an individual round.
Great mod :)
Woot, the next update will be releaed in the next few hours (4 at the most) :D
1.02 patch is out, go to www.zombiemaster.org to download it - its 8mb, or you can download a complete 1.02 game if you havnt already installed ZM.
But many of the bugs mentioned are somewhat due to the noobness of this reviewer and the noobness of the players he played with, in particular the zombie master.
First of all, you want a free roam spectator view put in for the ZM? Done. They had it in the first release, try pressing shift.
And yes you can slam objects against the truck until the script kicks in...
Or you could simply put them in the places the photo demonstrates to you. The photo is on the truck, on the side the parts are placed. So easy. The locations are also circled in red. I don't think they could have made it much easier.
You say you find the item collection stage slow, yet you also say that it happens quickly? And that it is somewhat uneventful with small groups of zombies that can't do much? Wait until you see what happens when the zombie master's control is in someone's hands that are half decent. My hands.
I'm sure this supposed slow stage that lacks the full immertion of other mods will fade somewhat when people get the grasp of the zombie master...and find the shift key??
"different survivors that ban together in a feeble attempt to escape" Spelling mistake.
Nice review of the game, I've downloaded it but haven't actually launched it yet and this kind've makes me want to.
The creators of the mod already mentioned that in here, after admitting that the lack of written instructions doesn't make it very obvious. I plan to amend that when I've had a chance to play with the spectator mode myself.
As for my "noobness," I don't have weeks upon weeks to play a game and become as apparently good at it as you are. I play for a while, write up my findings and move on. That's the nature of gaming journalism. With multiplayer matches, everyone is going to have a different experience. In most of the matches I played, people were banging the items around against the truck and the beginning of the match didn't feature many player deaths, so I mentioned that.
Take it with a grain of salt.
I like the game its one fo those things if you save or help another player they will repay the debt in some way its a great mod other then dying towards the begging the review was great its exactly what i thought it be like its a type of game ware you can do better things then like in brain bread ware u just shoot the crap out of thigs this takes brais you can pushe things fromn the tower ontop of them you can block a ladder and last along time it forces teamwork wich is the best considering i enjoy coop games . sry about spelling im tired
Both the "not getting a gun" and "wait for eternity if killed early" are primarily map problems.
I have seen at least one custom map that did not have those problems.
Good review, great mod. Simple but effective. And has been improved since this review was done. It seems everyone gets a pistol at the outset now.
man how did I miss this mod? sounds hilarious, as IG is.
too bad it is multiplayer only and I won't get any server from my country...
Nice beta. But like Joe said, it definitely needs work on it for the final version.
Nice mod, terribly bugged and lacking features, hope it gets fleshed out, can't wait for future updates, nice work !
yeh gr8 review, i have this mod, its brilliant, but yes the models in the game (characters/zombies) are not well made, some zombies float, and others franticaly shake up and down as they get stuck in the floor etc. etc, but its fun to play. Needs a raccoon city map.
NIce review, exsactly the thing, when i tell my friend to download this, he says "it sounds crap; "zombie Master" but realy its a gr8 mod.
Yeah this mod does sound gud.......but it helps if you have the game 2 start wiv (which i don't)-_-
sounds awesome, im downloading now, hopefully its not to bad on the net when your shaped.
wierd.. i have this on my computer..
just search for zombie master and ull be able to download zombie master(requiers Half Life 2).