Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.

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The Whistler
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Goldendeed
Goldendeed

damn thats going to be an annoying zombie. how much does he cost/how much health??

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violentdev Author
violentdev

Pop/res costs aren't final but we've keep them high and the health low.

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LivingDeAd
LivingDeAd

When is the first release? WHEN? WHEN???

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FestiveLuna
FestiveLuna

when its done.

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Jerkakame
Jerkakame

love them already

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warbrand2
warbrand2

looks useful, always wanted more support units.

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Jaxon
Jaxon

This looks very unbalanced. It was hard enough in ZM 1 that you had too be careful about conserving ammo and once you did enough damage to a hulk for example it would be a waste not to kill it.Now the zm can just retreat his injured zombies and heal up.

My opinion make a AOE stat lowering zombie. When it's near any player it slows them down or buffs the speed of shamblers attack dmg of hulks or attack speed of zombies. Toy with these around but Health regen can sometimes be really op and slows the pace of the game. These are just my 2 cents

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VimanaExpress
VimanaExpress

I personally don't like the idea of magical zombies, but I trust the devs and I think they'll find a good way to incorporate them into the game.

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khangtommy
khangtommy

well....we are ****....

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Description

The support zombie, they heal any near by zombie units on an interval.
Modeled and skinned by Bestow.

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