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Zombie Colony is a real time shooter survival strategy game. Scavenge for resources, build your camp, and survive against zombies.

The Zombie Colony alpha was released on the 21st of December, 2012. For all updates, news, and general information as soon as we know it, follow @ZombieColony on twitter!

*Note: Zombie Colony requires Half Life 2: Deathmatch and the content from Half Life 2: Episode 2.

Download the latest update here:

Zombie Colony Patch - v 0.1.2

And download the full mod pack here:

 Zombie Colony Alpha Release

Image RSS Feed Latest Screens
Updated map photo Upcoming map screenshot. [WiP] Tutorial Shots
Blog RSS Feed Report abuse Latest News: First bug-fix update to version 0.1.2

2 comments by KojaK on Jan 28th, 2013

Updated map photo

After a much better release than I anticipated, I have returned with fixes! Perhaps the biggest issue for most people who played the mod was that the zombies became passive. That was the worst issue the mod had, and it was fixed in a grand total of ten seconds; so in terms of release problems, I don't think it could have gone better. I also copied the various bug lists that people provided me and worked through them as best I could, so quite a few problems the mod had are gone now.

Also, to see the mod have an 8.9 rating is incredible. To be quite honest I wasn't sure how the project would be received with so little actual gameplay. But it seems my faith in the community wasn't misplaced as everyone seemed to understand that this project, despite being a year old, is still in its infancy. I have some interesting features I'm working on right now for the next update, as well as a full tutorial on how to set up Hammer for Zombie Colony.

Zombie Colony Patch - v 0.1.2

Just a quick note: this is not the full mod. You simply need to extract this over your current install, and let it overwrite the files it wants to. If you don't have the mod yet, download the full release, then install this over it. You do not need to restart steam for the update, simply overwriting the files is enough.

Change Log for version 0.1.2:

  • Fixed zombies breaking into old models
  • Fixed zombies not attacking players after the first wave
  • Shotgun fixed itself
  • Crowbar no longer has ironsights
  • Game no longer crashes if zombies can't find a base- they attack the players
  • 357, Pistol, SMG, and SCAR no longer fire giant crossbow bolts
  • AR2 and pistol ammo should no longer auto-pickup
  • Zombies now spawn all around the players
  • Fixed rebels wandering away from the camp and not going back to guarding
  • Grenade no longer auto-switches
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Zombie Colony Patch - v 0.1.2

Zombie Colony Patch - v 0.1.2

Jan 28, 2013 Patch 4 comments

Fix for some minor (and one or two not so minor) bugs. Just the binary files, download the full release if you don't have it already. TO INSTALL: extract...

Zombie Colony Alpha Release

Zombie Colony Alpha Release

Dec 21, 2012 Demo 18 comments

The first official alpha build of Zombie Colony. To install, simply extract it into the SourceMods folder of your Steam directory. It requires Half Life...

Post comment Comments  (210 - 220 of 237)
nadarko
nadarko Feb 26 2012, 1:39pm says:

teamwork is magic!

+2 votes     reply to comment
KojaK
KojaK Feb 29 2012, 11:29pm replied: Online

I started out this venture alone.

It has since attracted the best of the best, from artists to level designers, to model compilers. I can honestly say my team is the best at what they do.

:D

+2 votes     reply to comment
nadarko
nadarko Feb 19 2012, 6:44pm says:

on that glock could you make it seem more realisitic. the model for it is fine, its the fire rate that bugs me.

+1 vote     reply to comment
KojaK
KojaK Feb 20 2012, 11:40pm replied: Online

How does it bug you?

+1 vote     reply to comment
nadarko
nadarko Feb 24 2012, 8:26pm replied:

it just seems to fire to fast for a glock. maybe in the hands of an expert police officer or in a soldier, but not an regular civilian.

+1 vote     reply to comment
WUDawg
WUDawg Feb 26 2012, 12:39pm replied:

In my opinion, the rate of fire is fine for me, but the model of it, is what I think needs changing.

+1 vote     reply to comment
Bluetntlol
Bluetntlol Feb 16 2012, 9:13pm says:

cool mod i loved it ITS VERY VERY COOL!!!!!!!!

+1 vote     reply to comment
KojaK
KojaK Feb 17 2012, 7:42pm replied: Online

THANK YOU :D

+1 vote     reply to comment
arieas
arieas Feb 15 2012, 4:15am replied: Online

If you need small help, like with the resource objects, then I would not mind offering. :)
Like replacing the workbench or the lathe, or the card boxes to something more indicative of what it is.

+1 vote     reply to comment
KojaK
KojaK Feb 16 2012, 11:56am replied: Online

Like I said earlier, we need all the help we can get. The resource models I have no problems with, but I have a specific design in mind for each building, so that will come later.

+1 vote     reply to comment
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Release Date
Released Dec 21, 2012
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Real Time Shooter
Theme
Horror
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Single & Multiplayer
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