Zombie Colony is a real time shooter survival strategy game. Scavenge for resources, build your camp, and survive against zombies.

The Zombie Colony alpha was released on the 21st of December, 2012. For all updates, news, and general information as soon as we know it, follow @ZombieColony on twitter!

There is also now an official facebook page here

*Note: Zombie Colony requires Half Life 2: Deathmatch and the content from Half Life 2: Episode 2.

Download the latest update here:

Zombie Colony Patch - v 0.1.2

And download the full mod pack here:

Zombie Colony Alpha Release

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Blog RSS Feed Report abuse Latest News: Zombie Colony Website Uploaded

4 comments by KojaK on Aug 9th, 2013

Background & Logo

Things are happening very rapidly now. The project has it's own website at zombiecolony.net. As well, we are very close to launching the Kickstarter. We will be updating here and our Facebook page with more concept art, and updating twitter when we have important news.

In the meantime, we have a ton of new concept art to show you guys. Most of these are sketches to explore the visual style and universe we're trying to bring to life.

Concept Art

Concept Art Concept Art Runner Concept

As always guys, thank you very much for your support. Like I mentioned earlier, we are going to be moving forward very rapidly in the near future.


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Zombie Colony Patch - v 0.1.2

Zombie Colony Patch - v 0.1.2

Jan 28, 2013 Patch 11 comments

Fix for some minor (and one or two not so minor) bugs. Just the binary files, download the full release if you don't have it already. TO INSTALL: extract...

Zombie Colony Alpha Release

Zombie Colony Alpha Release

Dec 21, 2012 Demo 24 comments

The first official alpha build of Zombie Colony. To install, simply extract it into the SourceMods folder of your Steam directory. It requires Half Life...

Post comment Comments  (180 - 190 of 259)
beenyo117 Sep 5 2012, 1:48pm says:

Are you gonna have a system were you can set up a little outpost or push out your defence line, or were you chose were on the map to set up the base, any way i wont to thank you and keep up the good work! :)

+3 votes     reply to comment
KojaK Creator
KojaK Sep 5 2012, 2:51pm replied:

I *think* I know what you mean. Once I get the base-building mechanic set up you'll be able to set up forward outposts by simply taking a few survivors and building some barricades out in the map somewhere.

+3 votes   reply to comment
Tehdaryl Sep 6 2012, 10:06pm replied:

Yea, because lets be honest. You aren't exactly going to find many people who can magically manufacture ammunition flawlessly with just scraps a workbench and no recipe are you :P

+3 votes     reply to comment
ceranoe Sep 5 2012, 5:48am says:

DUDE I ******* LOVE YOU!!!! i want to add you as a friend on steam for several reasons. 1. your voice is awsome "not gay" 2. you have managed to make a game\mod that i have been trying to get a hold of for some time now at least a year. please release a alpha soon.

+2 votes     reply to comment
KojaK Creator
KojaK Sep 5 2012, 5:11pm replied:

I don't quite know why "not gay" is in quotes, but thanks for the compliment XD

Like I mentioned in the podcast, I'll see what needs to be done after the 15th. I'll let everyone know when as soon as I know myself.

+3 votes   reply to comment
bloodnest Sep 2 2012, 11:29am says:

Looks like a cool mod, I thought it would be just flat out resource collecting and possibly have a seemingly pointless linear objective like in l4d/l4d2. Guess you proved me wrong on that end, on the most part I can tell the game's hud and everything around it is bare-bones but I just want to point out on the headless zombies because they look cool and the funny way survivors vault over objects.

I hope in the more later parts of the mod, you could make tools with resources you have and them being put into the inventory and those tools could possibly increase the rate of which resources are harvested (ie. I noticed fuel is harvested by (1) per .5 seconds I think, and if you have maybe a piece of garden tubing you could potentially increase that rate to maybe 2-3 and so on depending on some kind of item hierarchy which also increase the effectiveness but also could cost more resources [Garden Tubing - 2 Fuel Harvest - 5 Scrap -- Fuel Pump {something like that} - 3 Fuel Harvest - 10 scrap,1 Fuel])Also maybe you could make some kind of workbench where in you could upgrade weapons (doesn't need to be visually) by the numbers through consuming a number of resources (ie. If you want to upgrade to SMG I you would possibly have to need maybe 5 Fuel and 15 Scrap). Those are just some things that came into my mind and I hope you make a good final product. Good luck man! [PS. Hope I get to be a beta tester :D]

+4 votes     reply to comment
KojaK Creator
KojaK Sep 2 2012, 12:43pm replied:

Increasing the rate that players gather resources is actually quite a brilliant idea. Thanks mate. Also just in case you weren't aware, I do have plans to add buildings to the mod; that's why the summary of the mod includes "build your base".

+5 votes   reply to comment
Tehdaryl Aug 28 2012, 11:42pm says:

So how is this going? hasn't been an update in a while. Has much changed\been added to this? >w<

+2 votes     reply to comment
KojaK Creator
KojaK Aug 29 2012, 6:56pm replied:

Oh very much so, yes. I'll be releasing a new podcast very soon.

+2 votes   reply to comment
Brycenator75 Aug 7 2012, 7:13pm says:

If you could, Please release a Beta version!

+3 votes     reply to comment
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Release Date
Released Dec 2012
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44 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10

Got Potential, and I see it getting better.

Dec 21 2012, 11:51pm by Shriden

Real Time Shooter
Single & Multiplayer

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