ZMS Mod 0.00.03
Dec 3, 2012 Full Version 14 commentsZMS Mod 0.00.03
This mod includes some models and code for mods:
- Titanium Wars
- Witch Hunters
- Daemon Hunters
- Tyranids
- Ultimate Apocalypse
Some features are unusual:
- Add many new units, buildings, abilities, maps.
- Add new races.
And some features are really unusual:
- Make armies bigger.
- Add all titans.
- Make Dawn of War really epic.
Important remarks:
- It is Beta. Balance of units, weapons is not finally ready. And only you can help ZMS Mod Team to make this mod better.
You can download latest version of mod from ModDB.
Highest Rated (8 agree) 10/10
Titans are the hardest to code - Alot of hard work here to standout from the crowd! You earned a 10/10! - And by far the greatest mod for WH40k Dark Crusade!
Jul 22 2012, 1:23pm by Deuce_Savage
Lowest Rated (9 agree) 1/10
Stole content from other mods, loads of glitches. Early game play drags on, not balanced enough to play on a LAN party, and AI need MAJOR work. the idea is good though, but Titan wars and ESPECIALLY UA did a better job.
Mar 6 2013, 8:23pm by PNO3000
Good to see some news! looking forward to the next release!
After countless games I found some really irritating things that should be fixed.
1. The Imperial Guard AI is just not even a challenge even on insane mode. All they really do is build countless infantry and camp in their base. They rarely upgrade their listening posts, and I barely ever see even a Mechanized Command until after about 20-30 min which is a bad time to start producing tanks.
2. The fact only Orks produce their relic units takes the fun out of the AI. I never see any relic units from any AI faction which should be considered in a later update.
3. Probably the most irritating are the Necron Possessing Scarabs. If it wasn't bad enough they have unlimited flight range, they can also single handedly wreck an entire base with ease. I feel they need to be taken down a notch big time.
4. The Tyranids seriously need to be revised. The AI just rushes you since all they need to do is literally build off one unit to another. Once you push them back (If you can), they just give up and give little resistance the rest of the game.
My friend and I love this mod, however we think these 4 major factors should be edited to make gameplay 10x better! I hope your even considering continuing this project, because there is so much more you can do!
↑
yes!
there is a reply button, you know :p
After countless games I found some really irritating things that should be fixed.
1. The Imperial Guard AI is just not even a challenge even on insane mode. All they really do is build countless infantry and camp in their base. They rarely upgrade their listening posts, and I barely ever see even a Mechanized Command until after about 20-30 min which is a bad time to start producing tanks.
2. The fact only Orks produce their relic units takes the fun out of the AI. I never see any relic units from any AI faction which should be considered in a later update.
3. Probably the most irritating are the Necron Possessing Scarabs. If it wasn't bad enough they have unlimited flight range, they can also single handedly wreck an entire base with ease. I feel they need to be taken down a notch big time.
4. The Tyranids seriously need to be revised. The AI just rushes you since all they need to do is literally build off one unit to another. Once you push them back (If you can), they just give up and give little resistance the rest of the game.
My friend and I love this mod, however we think these 4 major factors should be edited to make gameplay 10x better! I hope your even considering continuing this project, because there is so much more you can do!
i doubt we'll ever see an update at this point :(
The Warp beast is really cool, macharius, blades & hammers excellent choices.
when will you release the next version of this mod?
mb soon, 1-2 month
It has been a while since you guys posted any news. Is there more to come with this mod, or is what you have pretty much all this mod will include? I am really hoping that you continue to expand on the mod such as new defense structures, units, abilities, tech, and of course bug fixes. If there is more to come, could you perhaps give us an update on future updates?
i think, this mod is the best!