Time has come for more updates !!!, thanks to SysOp this MOD have arise from the ashes just to reborn more powerful than ever. Now Zion Warcry´s a matter of the ARES development team ( a new formed Group on Moddb ).

The project was closed the last year 2008 because of technical problems that couldn´t be fixed. The new enemies, maps, etc ,were all stopped in their development, just letting some of them being non discarded because of their quality.

zion Warcry will finally be released as soon as some of its bugs are fixed and the zion map is finished with all the look and action seen in the original Matrix movie.

Version 2.0 it´s WIP actually. The v.2.0 is more a 95% coding and 5% modelling and mapping. It will take a little to be finished but expect very impressive things!!! This video down here was made with elements of this last version but IT´s not made with the actual version, v2.0 has a lot more new things. ;)

Image RSS Feed Latest Screens
The making of a NPC Trolley reloader Matrix infantry
Blog RSS Feed Report abuse Latest News: Zion Warcry Project Closed

4 comments by arajigar on May 3rd, 2010

Since year 2004 there were a lot of work involved in this project, unfortunately I have arrived at a dead end where I was not abele to continue. So I decided to put a end to this. Fortunately, SysOp, former leader of the ARES group ( Argentina-España Mod Development Group )has taken the project as a personal duty, and soon he will start again all with all his skills working at a 100% to make this MOD as it was intended to be.

Although my first intention was to publish the SDK of this MOD, I decided not to do it because there are a lot of work to do before releasing it, and, since now, and considering that all work coming from SysOp will be his work and the v2.0 will be copyright SysOp, because all work involved in the new NPCs, the Enemies AI, new hud elements, and the final cinematycs of the Zion Map will come from his brain...the v2.0 SDK could only be published if SysOp will do so, because it´s not entirely my work.

I don´t know if I´ll release the v1.0 SDK, aiway, I prefer to wait that v2.0 be released, then, let the  gods decide.

Sorry for the waiting, and keep plugged.

Downloads RSS Feed Latest Downloads
Zion Warcry v1.0 Steam Patch

Zion Warcry v1.0 Steam Patch

Apr 23, 2008 Patch 2 comments

This is the Steam Patch released by MConnard the last year. He's working on a new v2.0 patch, so wait a bit, be patient and a full v2.0 of Zion Warcry...

Zion Warcry Bot Patch

Zion Warcry Bot Patch

Sep 24, 2007 Patch 3 comments

This is the BotPatch that I've already left to be downloaded on the REVORA forums. It's time to put it here to be available to all of you. It fixes the...

Manual Addendum

Manual Addendum

Jul 8, 2007 Other 0 comments

This is a special addendum to the v1.0 mannual, to help you configure ZWC difficulty to your needs. I´s made on a template of the manual from the fantastic...

Zion Warcry Version 1.0

Zion Warcry Version 1.0

Jul 5, 2007 Full Version 7 comments

Zion Warcry final version.

Comments  (130 - 139 of 139)
osckar
osckar Jul 12 2007, 1:16pm says:

Thank you very much, i install the patch and the MOD work all right, only i have problems with the first person view (it´s inside the mech?) and to reload amunition, 999 bullets are ver poor to fight ;-)

By other hand y must to put the folder of the MOD into the Half Life Steam installation, i think you must put a readme to explain it.

Buen trabajo y sigue así.

Saludos.

+1 vote     reply to comment
arajigar
arajigar Mar 29 2006, 12:28pm says:

Mod is stil ain development. Remember that I have a BIG handicap: Movie Fidelity. In fact, I have reshaped the map zw_zion to fit better the sizes of the APUs and I have to do new models ( barracks and other env models) to make the map look real.

I was very busy last two months, so updates seemed to never arrive. Sorry for that. But I finished more new things for the MOD that, for sure, will like all of you.

Give ame a little more time and I swear you won´t de delused. ;)

+1 vote     reply to comment
rodpanzera
rodpanzera Mar 19 2006, 8:27pm says:

Any updates?
Afraid It will die

+1 vote     reply to comment
nuclearbanana
nuclearbanana Mar 2 2006, 4:26pm says:

cool this looks like matrix !! looks so cool

+1 vote     reply to comment
arajigar
arajigar Feb 7 2006, 1:03pm says:

You can play it at 66 fps with more than 66 sentinels flying and more than 60 sentinels´ corpses scattered around. Recently I managed to make them disappear after a while , and also made the engine only precaches a few sounds and elements so we get more free memory to use for the game.

The MOD now is full done, I am reskinning with alphas some textures of the APU, the doors and the light trees so they look better, but, for the rest of things is about to be released, I have one mania, I want it look perfect.... ¡¡ Expect it soon ;) !!

+1 vote     reply to comment
(niko)-K()mander
(niko)-K()mander Jan 19 2006, 5:53am says:

How many centinels dos it hold without lag/frame problrms?

+1 vote     reply to comment
(niko)-K()mander
(niko)-K()mander Feb 17 2006, 10:28am says:

Looking foward to it=)

+1 vote     reply to comment
BuZZeR
BuZZeR Jun 15 2007, 5:30am says:

Awesome level details! This underground with tubes and wires looks pretty cool! My first impression - Source like !
Good work! Keep it up! :beer:

+1 vote     reply to comment
juzjustin
juzjustin Feb 5 2006, 1:21am says:

I can't wait for it,I wanna play it now!!

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life Icon
Platform
Windows
Game
Half-Life
Developer
ARES
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
4,956 of 16,801
Last Update
2 years ago
Watchers
100 members
Files
4
News
4