Hi again from the Zion rock. As you did already see, there are a lot of new things under development, sadly, those things require a lot of time to be done, sólo... Well, the previous plans of releasing ZWC before christmas have changed. This,of course, doesen't mean that a new beta wouldn't be released, but a final and 100% finished release could be delayed a bit. Anyway more and more news will be posted.
Thanks again and keep plugged.
Hi all of you. I am writing this to all of you fans of ZWC. As you can see, the mod is near to be finished. Only a few things are still undone, and I think that can be done in the forecoming months, I don´t know if this year could be done, probably next year, when the Matrix movie will pass from teenage to adult age (7 April 2017).
Anyway, I will like to say one thing that was crawling on my mind since the porting of ZWC to Xash3D, and it is the problem that other mod developers found with Valve´s lawsuits menacing them if they use Xash3D to release their mods based on the HLSDK. To avoid this, I will continue with ZWC as a HL (Goldsource) mod, will it work 100% with it, sure!, but things like the animated menu and mp3 playing will not be present, also expect some day unexpected crashes due the engine limitations.
Meanwhile ZWC also will be released for Xash3D.
I don´t know how it would be released, maybe as a standalone installer with Xash3d or maybe as a zwc folder to be put inside HL folder. I will try both, and see what happen. In any case, I hope Valve enter in reasonably behaviour and let people live in peace. It is not right to make a game almost ababndonware, without updates, support, etc. making "deaf ears" to anyone who ask for a permission to make GS better, etc. and then get angry if someone do something with its abbandoned GS program. HL GS is alive thank to all modder´s community. If we start to be afraid or threatened by lawsuits, then HL will disappear and forgotten like if it was Daikatana.
But I´m sure it won´t happen. Clever people will always act smartly... or not.
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