I have decided to make this MOD revive. I´m actually working on making the Bots work better thanks to the wonderful aid of Cheese from Botsunited.com. The handofgod monster is still in concept stage, and the code it´s a true problem, it will take me some time to make a decision and choose from the SDK which monster will fit the AI of the swarm-like monster I want.
The blast wave was tested with NO SUCCESS at all, so this part still is available for collaborators.


Thanks again and keep plugged.

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2 comments by arajigar on Apr 12th, 2014

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Zion Warcry v1.0 Steam Patch

Zion Warcry v1.0 Steam Patch

Apr 23, 2008 Patch 2 comments

This is the Steam Patch released by MConnard the last year. He's working on a new v2.0 patch, so wait a bit, be patient and a full v2.0 of Zion Warcry...

Zion Warcry Bot Patch

Zion Warcry Bot Patch

Sep 24, 2007 Patch 3 comments

This is the BotPatch that I've already left to be downloaded on the REVORA forums. It's time to put it here to be available to all of you. It fixes the...

Manual Addendum

Manual Addendum

Jul 8, 2007 Other 0 comments

This is a special addendum to the v1.0 mannual, to help you configure ZWC difficulty to your needs. I´s made on a template of the manual from the fantastic...

Zion Warcry Version 1.0

Zion Warcry Version 1.0

Jul 5, 2007 Full Version 9 comments

Zion Warcry final version.

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arajigar Creator
arajigar Jan 15 2015, 5:45pm replied:

I think both problems are the screen resolution, over 1024x768, ZWC won´t work. This is my fault, because I programmed the dlls on an old machine that couldn´t handle more than that resolution. Try 1024x768, or 800x600, I´m sure you can play this MOD. Sorry for the delay in answering your questions. :/

+1 vote   reply to comment
Freddiefreeman Jul 24 2014, 11:27am says:

it would be cool feature if, when you sight up your arms is above you, making it like the movie they sight up so their arms are above just sayin :)

+1 vote     reply to comment
harbinger_9789 Jun 23 2014, 4:03pm says:

this mod is awesome but also come with a lot of "bugs".
Apu's Ai is f*****g dumb , they shoot anything but the sentinel.
When a sentinel hit you there is some recoil in the player apu that is pretty annoying for aiming and moving.
And a question can I influence sentinel's spawning rate for harder experience and spectacular game ?

+1 vote     reply to comment
arajigar Creator
arajigar Jul 2 2014, 11:31am replied:

Haha, yes, they´re quite stupid, but I´m making them more acurate. The spawning delay is harcoded, I can make a directors´s cut map if you want, just wait a bit. i found some trouble with the handofgod (the sentinels cruise it´s not regular, it sometimes stop and I don´t know why.. )

+1 vote   reply to comment
harbinger_9789 Jul 2 2014, 12:17pm replied:

A director's cut map(especially zion) with like 200 sentinels every 1"30 for example would be fantastic but with ammo dispenser next to the big doors if possible it is quite problematic to stay right in the middle of the battle and expecting to survive.
I don't seen any problems (i'll pay attention next time) in sentinels cruise expect when they stay right on top of the apu they attack.
And what is the handofgod ?

+1 vote     reply to comment
arajigar Creator
arajigar Jul 3 2014, 9:47am replied:


Click the link (it´s an image, don´t worry, it´s not spam or **** like that ;) )to see what HOG is :)

This monster... It´s big, and composed of more than 200 elements moving independently as if it was a shoal of fishes ;)

+1 vote   reply to comment
harbinger_9789 Jul 18 2014, 9:06am replied:

Aaaah yes , for me it is just a big squid carnival.

+1 vote     reply to comment
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Matrix Revolutions: ZION WARCRY
Matrix Revolutions: ZION WARCRY
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