The main idea of this mod is to make sides more different. 60 new units, 20 new skills, and 30 new upgrades make gameplay very original and various. -Air Force General. Build defense and make air assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A "King Raptor" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build "Hercules" transports and make infantry paradrop at any time you want. -Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers. -Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups...

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General Alexander ultimate weapon
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CptWesley
CptWesley - - 292 comments

kinda remimds me from the dutch hand of death in the C&C Holland mod

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