zerOnet Prey is a small code only modification that cuts game-side network traffic down by an average of 50 percent. System-side network code can't be changed with game SDK's, so the reduction only applies to the game "snapshot" message sizes. The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg "WriteShort" instead of "WriteLong"). In summary the same data, is being sent the same way, but more efficiently than the original.

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?