HCW Teaser 1
Aug 30, 2012 Demo 6 commentsITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included
Zero Hour: HCW, uses assets from:
Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
These assets are used under a non-exclusive license by Microsoft Corporation ©
Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.
17 comments by mechgt5 on Apr 29th, 2013
Yep, you read right! I've gotten most of the programs I used back up and running. So work will resume IN MY FREE TIME on the mod.
SOOOOOOOOOOOOO I NEED HELP!!!!!!!!!!
Im in college now, so expect really slow progress...
Suggestions would be nice also...
MY NEW SYSTEM SPECS!
AMD Phenom II x4 965 @4.0ghz
2x SLI Nvidia GTX Titan
8gb Mushkin Advanced DDR3 1666
(Thats the important stuffs anyway XD)
ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder
This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P
"Zero Hour: HCW, uses assets from:
halomaps.org
Vietnam Glory Obscured mod for ZH
Zero Hour Enhanced mod for ZH
Halo CE PC"
How about you credit Halogen too? Because you Are using Halogen assets, without asking for permission. Most Halogen UNSC assets are in use in Signal.
Do any other got the problem that hunters and brutes and Jackls are Rpg trooper the plama superwaeapon is a Scudstorm the elite superunit is A infiltrator and the Arbiter monument is a prpagana central
And the SCARAP is a Overlord and the grunts arent moving they stand there and fly over the Field
placeholders and bad animatiosn
Placeholders what are placeholders ?
placeholders are temporary units or images for something that isnt there yet... AND HAS ANYONE NOTICED THE NEW VERSION????!!! IT HAS BUG FIXES AND NEW STUFF!
There is an issue. My base explodes randomly soon after the game starts.
@ destroy22980 make sure you follow the mod installation instruction exactly! And make sure no other mods are installed... And some addon maps (such as AOD) will not work with the mod
lol, I can beat two Hard AI's, lol... heres a tip, go to ur skirmish.ini settings in your zero hour data folder (my documents) and change starting money to -1... but when you get in-game DO NOT change the money or it will mess the cheat up.... Anyway, -1 is infinite moneyz, oh and I dont use cheats :P
Have ya tried with out money cheating? Try 5000 setting ;)
:/ thats what I just said, lol... I dont cheat, but 5000cR isnt enough, lol